Existing glove-like systems that provide
physical feedback had either provided less-than-realistic vibrations or have
been bulky and impractical.
Korean scientists have come up with an
alternative — a fine and lightweight mitt made from silicone that expands to
allow users to experience pressure. With the glove, gamers can interpret the
size and shape of a virtual object — even though such are just
computer-generated simulations.
Designed by Korea Institute of Science
and Technology roboticist Youngsu Cha and colleagues, the VR glove has sensors
on the thumb, index and middle fingers and can fake the sensation of handling,
prodding or stroking a host of different materials.
The device allows the wearer to
manipulate a virtual hand to pick up an object in virtual reality and feel its
shape. As you move your hand towards the virtual object, your finger movements
are detected by sensors in
the glove. Data from the sensors are transferred via
Bluetooth to a software programme that recreates the corresponding movements of
a virtual hand on a screen.
Taking hold of the virtual object
triggers switches, or actuators, made out of a soft and lightweight form of
silicone developed by Dr Cha and colleagues. The switches receive a signal from
the simulated environment which causes air inside them to move, expanding the
silicone in their centre.
The device could be used for a myriad of
applications — from games, to remote surgery and even creating hyper-realistic
recreations of ancient civilisations that users could tangibly interact with.
'There are many gloves for virtual
reality. However, their feedback is based on vibration. Mine is based on
pressing,' said Dr Cha. 'For example, when a user grabs a virtual object, while
conventional ones give vibration feedback, the proposed device pushes the skin
of the fingertip.' 'It is close to the real situation.'
There are other glove designs that offer
pressure feedback, Dr Cha noted. All the designs work by using sensors that
detect the wearer’s movements and actuators that provide physical feedback via
mechanical stimuli, such as vibration. 'But their actuators are motorised and
have a rigid structure. So, they are bulky and heavy.'
'Ours is lightweight — enabling the
wearer to feel the actual shape of an array of virtual objects.' Dr Cha says
his model should be available to buy on the high street 'within a few years.'
This has implications for Daden as we
could optimise the technology to further the 3D immersive learning and training
experiences.
What Do Gaming Gloves Do?
ReplyDeleteIf you're anything like me, then you've probably been gaming long enough without gloves that you simply may wonder what possible benefits they might offer. Well, there are a variety of various problems that gaming gloves solve.
One of the significant common problems is sweaty palms. We recommend gaming gloves for sweaty hands because they will provide moisture-wicking material to stay calm also as added grip to stop your peripherals from slipping out of your hands. On the reverse, they will also keep your hands insulated, which is helpful within the cold months. Reasonable temperature and moisture management mean two fewer factors to stress about while you're gaming.
Gaming Gloves for Gamers 2021