23 September 2019

We're on the Midland's Innovation 50 Index!

We're pleased to announce that we've been listed on the Innovation 50 - a report ranking 50 of the Midlands’ most innovative businesses. The report has been published today by Midlands law firm Mills & Reeve as part of its biennial “Innovation 50” – a campaign that celebrates the region’s R&D royalty, industry groundbreakers and rising stars.

The report, compiled by Mills & Reeve, highlights innovative success stories from across the region and features 50 businesses across five categories: Business intelligence and performance; Communication; Development and inclusivity; Healthier, safer lives and Place and environment.

 The panel judged entrants on both their originality and impact, with the 50 highest-scoring businesses securing their place in the report. 

Steve Allen, Head of the Birmingham office at Mills & Reeve, said:

“Innovation is at the heart of what we do at Mills & Reeve. From pushing boundaries in our own products and services – earning us a place in the 2019 FT Innovative Lawyers Top 50 and wins at the Legal Week Innovation Awards – to celebrating those that are making waves in their markets, we’re on a mission to encourage and recognise forward-thinking business activity that solves problems. 

“We launched the Innovation 50 in 2017 to celebrate Midlands businesses at their most enterprising, confident and creative. Two years on, and the buzz around the region has only grown – with the quality of 2019 entries showing that we more than live up to our national reputation. From social enterprise to telecoms and business support to agritech, the 2019 Innovation 50 is leading the way with fresh ideas and standout execution. We’re proud to launch the latest report, and look forward to seeing the journeys that these businesses take in the coming years.”

Daden submitted both our work on immersive 3D and virtual reality training with Trainingscapes, and our work around virtual life coaches and mentors.

You can see who else is in the Innovation 50 by downloading the report from file:///Z:/marketing/!Corporate/PR&Media/2019/Innovation50/Mills&Reeve-Innovation50-2019reportFFV.pdf

New Infographic on VR vs Physical Learning and eLearning

Here's a new infographic from us about why you should use immersive 3D and virtual reality in comparison to physical training or conventional eLearning. Of course the bottom line is that all forms are valid - but you need to know the advantages and disadvantages of each in order to develop an appropriate blended training and education programme.

Download as PDF.

16 September 2019

New Trainingscapes Video

View on YouTube.

We've got a new video out to explain the problems with current training methods and how immersive 3D and virtual reality training, and of course Trainingscapes, can help address them as part of a blended training solution.

If you'd like a demo of Trainingscapes just get in touch by email to demo@daden.co.uk.

9 September 2019

Is VR for Training finally ready for Prime-Time?

It’s 6 years since the first Oculus Virtual Reality headset hit the streets. Since then VR has struggled to build a user base but is that now about to change?

The Hardware...

The first Oculus Rift headset was a revelation, VR was finally accessible. But the Rift, and the similar HTC Vive headsets, suffered from four big problems:

  • They needed expensive PCs to drive them
  • They needed external sensors to be set up in order to track lateral and hand movement
  • Each installation could be slightly different, making it hard to deliver a solid, replicable experience
  • Once you had your headset on it was hard to find the controllers and stay safely in your space

With the Oculus Quest it looks all of these problems have been solved:

  • The headsets work completely standalone – so no expensive PC and also a dependable platform for a consistent experience
  • There are no external sensors, the headset just uses the environment to track user head and hand controller movement
  • There is a look-through video mode so you can see to pick up controllers, and see around you when you leave the “safe zone” 

All of these combine to create the easiest and most fluid VR experience we’ve ever had!

The Software...

But hardware is nothing without good software.

Teachers, trainers and tutors have had a long history of creating their own content, from drawing on chalk boards and white boards, through Letraset on OHP slides and Roneo’d handouts, to the near ubiquity of Powerpoint.

3D and VR though has long been seen as a specialist area, where niche design agencies are commissioned to create bespoke content. But this costs, and the use of third parties means (like video) that it is hard to update content and to keep it current and tailored to specific classes.

With Trainingscapes Daden is changing that. Trainingscapes is an authoring tool for immersive and 3D content which lets tutors create their own lessons from almost any PC/Mac, even when on the train, and then deliver them to students without any need to write code or to have a deep understanding of 3D. A simple drag-and-drop, what-you-see-is-what-you-get experience makes creating VR as easy we can make it.

Whilst VR is more usable and affordable than ever we recognise that it won’t suit everyone, or every task, or every location. So it’s also important that your investment in 3D isn’t constrained to VR devices. With Trainingscapes trainees and students can access the same learning from any PC, Mac, Android or iOS device (as well as VR) getting much of the benefit of VR without the hassle. And we’re even looking at how we can extend immersive 3D and VR to visually impaired users.

So with hardware, content and accessibility all coming together, we feel that VR for training is finally ready for prime-time.

Isn’t it time that you gave it a try?

For a demonstration, or more information on Trainingscapes and how immersive 3D and Virtual Reality can help train your employees, trainees and students, contact us on 0121 250 5678 or email info@trainingscapesvr.com or check out our website at www.trainingscapesvr.com.

2 September 2019

Amazon launches Prime Video virtual reality stream

The Amazon Prime Video VR platform has been launched, giving subscribers of this service the chance to enjoy some of Amazon’s streaming content via a more immersive experience.

Prime subscribers who are interested in using the new virtual reality service will no doubt be pleased to learn that the immersive content can be viewed using a variety of VR headsets on the markets. Among these include the Oculus Quest, Oculus Go, Oculus Rift and Samsung Gear VR.

The Amazon Prime Video VR platform can be accessed by an app and requires one of the above listed headsets. According to Amazon, the VR headsets can be used to watch “Amazon originals, channel subscriptions, live events and more.”
Additionally, the service has also been designed to allow users to search for content using their voice. The voice search feature allows Prime streamers to quickly find titles or whole categories.

To get the service up and running, a prime member will need to pair one of the compatible headsets with the free Prime Video app. For instance, in the case of Oculus, a user would simply pair their headset with the Oculus mobile app, navigate to the Oculus store on the headset and find the Prime Video app. They then need to download and install the app, launch it and sign in with their existing Amazon account to gain access to the virtual reality feature.

Presently, The Marvelous Mrs. Maisel, Guava Island, Good Omens, Catastrophe, Fleabag, The Grand Tour, Carnival Row, The Man in the High Castle, Tom Clancy’s Jack Ryan and Bosch are VR ready, according to Amazon. The company also said that it intends to expand its VR-capable library.

While Amazon customers do not require Prime subscription to watch videos in their personal library, they will need a subscription and the VR app if they wish to access the virtual reality Content. Also, the Amazon Prime Video VR app is currently available for only customers in the US and UK.