Showing posts with label new release. Show all posts
Showing posts with label new release. Show all posts

15 February 2018

Fieldscapes 1.5 released: Web browsing, chatbots and more...





Today we released v1.5 of Fieldscapes. This has a load of new and important features designed to make immersive training and learning experiences even more flexible, rewarding and engaging, as well as a number of more minor fixes and changes.

The highlights are listed below. v1.5 is available on all our supported platforms (Windows, Mac, Android, iOS). Full release notes are available on the wiki.

Web Browsing



There are two new Flat Screen props in the default inventory set. Add the new Web Browser widget to these screens and they become fully capable in-world web browsers - able to view and navigate almost any web page, and even play videos! If you really want to blow your mind you can bring up a WebGL 3D environment in the browser and view it in 2D from a 3D world! You can also set the screen into multi-user mode so that all avatars in the same assignment will see the same thing - ideal for a spot of centralised learning or sharing during an exercise. The URL can be changed by a PIVOTE command from any other prop in an exercise. Future releases will allow almost any surface to become a web browser. Go to the Web Browser wiki page for more information.

Chatbot Integration



Chatbots are computer programmes that simulate natural language conversation. Fieldscapes now has a Chatbot widget which enables you to use the text-chat window to chat with a chatbot provided by an external service. We will be detailing the interface in due course so you can build your own chatbots to talk to the system, and maybe even interfaces to common platforms such as Pandorabots. We have also added a default Daden NPCs inventory with some sample avatars. Future releases will add animation and walking, but you can already use existing PIVOTE commands to teleport and move (glide) the Non-Player Characters you create.  Go to the Chatbot wiki page for more information.

Multi-User Widget




Fieldscapes initially operated in either solo mode (you only see yourself in an exercise) or a hybrid-multi-user mode (you see other people, but when they change something in the environment - eg pick up a rock - you don't see it, the rock is still there for you to pick up). With v1.5 you can now add a "multi-user widget" to any prop which makes that prop multi-user. That means there will only be one instance of the that within an exercise, no matter how many users, and if you move or otherwise change that prop then everyone else will see it move or change to. Implementing multi-user in this way means that you only make multi-user what needs to be multi-user, which massively saves on processing and communications. As well as enabling you to implement more realistic field trips (if you want to!) it also allows you to create more collaborative exercises and also to create multi-user games- check out our VR chess game! Go to the Multi-User Widget wiki page for more information.


New Avatars



We have added 6 new avatars and removed the worst of the older ones. Included in the new set is our first hijab wearing avatar (thanks Sharn!)!


Editor Improvements

Based on six months or so of using Fieldscapes in anger we have added two new features to the editor to help make exercise creation a bit easier:


  • Lock a prop in place so you can't accidentally move it
  • Change a prop for another one, which means you can lay out cubes initially, and then replce them once you have the proper 3D models you need

VR Improvements



Started in 1.4.4 but finished in 1.5 we have now completely overhauled the VR UI to make VR use easier.




Enjoy the new features and do let us know how you get on!

9 October 2017

Fieldscapes 1.4 released




Fieldscapes v1.4 is now out and available for free download and had some good heavy user testing at Malvern recently with Year 7s from across the county. The main new features in v1.3 and v1.4 are:


  • The start of support for NPC characters through an NPC widget. You can now add an NPC avatar as a prop and have it TP from location to location and activate specific animations - eg "sit". Later releases will allow the NPC to glide or walk between locations. We are also close to releasing a "chatbot" widget to hook an NPC up to an external chatbot system so that you can really start to create virtual characters.
  • General improvements to the UI when in VR mode - users found that the "virtual iPAD" just got in the way so we're now putting the UI directly into the scene. We'll make steady improvements to the usability of the VR experience in future releases
  • Added a new Avatar command to change clothes. This only changes between preset outfits but is good if a character needs to change into special kit for a task - for instance our nursing avatars putting on gloves and aprons (see below)
  • Multiple choice questions are now randomised - makes the student think if they repeat the lesson!
  • Increased the inventory limit from 3 to 5 in the editor - so you can bring in props from more inventories for your scene
  • Increased the word count for multiple-choice panels and default popup panel

Various bug fixes were also made and you can see a full list at http://live.fieldscapesvr.com/Home/Download




v1.4 is already available for PC and Mac. The Android version of v1.4 is just under final testing, and we're also still progressing the iOS version of Fieldscapes through the App Store acceptance process.

Remember: We have an ongoing survey for new Fieldscapes features, please take 2-3 minutes to fill it out at: https://www.surveymonkey.co.uk/r/88YL39B