30 July 2020
13 July 2020
9 July 2020
The Virtual Archaeology Review has just published Professor Liz Falconer's paper on the Virtual Avebury project we did last year. The paper looks at the response to the VR experience by visitors to the National Trusts Avebury Visitor Centre - where two people at a time could collaboratively explore the Avebury site as was - i.e. without a village being built in the middle of it and all the missing stones replaced!
You can read the paper at: https://polipapers.upv.es/index.php/var/article/view/12924/12360
Key findings included:
- More than 1200 members of the public experienced a 3D, fully immersive simulation of Avebury Henge, Wiltshire, UK over a nine-month period.
- Patterns of use and familiarity with information technology (IT), and using mobile technologies for gaming were found that did not follow age and gender stereotypes.
- There was little correlation between age, gender and IT familiarity with reactions to Virtual Avebury, suggesting that such simulations might have wide appeal for heritage site visitors.
|Emotional Responses to Virtual Avebury|
|Experiences of Virtual Avebury|
|Responses to the Virtual Avebury Soundscape|
Read the full paper at: https://polipapers.upv.es/index.php/var/article/view/12924/12360
6 July 2020
|MozVR Hello WebXR Demo Room|
For my DadenU Day I decided to get to grips with WebXR. WebXR is an new standard (well an evolution of WebVR) designed to enable web-based 3D/VR applications to detect and run on any connected VR or AR hardware, and to detect user input controls (both 6POS and hand controllers). This should mean that:
- You can write and host VR applications natively on the web and launch then from a VR headsets built-in web browser
- Not worry whether its Oculus, HTC or A.N.Other headset, both for display and for reading controllers
- Have a 2D/3D view automatically available in the web browser for people without a VR HMD.
- Play a virtual xylophone (2 sticks and sounds)
- Spray virtual graffiti
- Zoom in on some art
- View 360 photospheres - lovely interface clicking on a small sphere that replaces the VR room with a full 360/720 photosphere. I'd always been dubious about mixing photospheres and full 3D models in the same app but his works well
- View a stereoscopic 360 photosphere - so you can sense depth, pretty awesome
- Enter a room to chase sound and animation effects
- View a really nice photogrammetry statue which proves that web VR doesn't need to mean angular low-rez graphics
|MozVR Photogrammetry Demo|
|Hougoumont Farm at Waterloo in WebXR Photosphere|