Showing posts with label training. Show all posts
Showing posts with label training. Show all posts

7 November 2022

Free Pedagogy for Virtual Reality Training and Education eBook Released

 


Last year David and Prof. Maggi Savin-Baden and Dr Victoria Mason-Robbie (both of the University of Worcester and regular Daden collaborators) produced a 56pp eBook for the Defence Science and Technology Laboratory (DSTL) of the UK's Ministry of Defence on the pedagogy of virtual reality. Whilst that version was approved for public release earlier this year we thought it might be nice to have a copy with non-military imagery and which removed the (few) military specific references. This new civilian version of "Pedagogy for Virtual Reality Training and Education" has now also been approved by MOD for public release and you can download a free copy of it right now!

If you've got any comments we'd love to hear them - just email info@daden.co.uk, and if we can help you think through VR and Metaverse issues more generally then again just drop us a line.


25 June 2020

Daden joins Team iMAST



We're pleased to announce that Daden has been selected as a member of Team iMAST, the Babcock and Qinetiq led team which is bidding to support the modernisation of the UK Royal Navy’s individual maritime training.

Down selected to bid earlier this year, the bespoke Team iMAST collaboration – led by Babcock and comprising, QinetiQ and Centerprise International along with the Universities of Portsmouth and Strathclyde – has recently been joined by Thales and Learning Technologies Group to further bolster its highly-experienced offering. And boasting its Innovation Ecosystem of more than 50 Small to Medium sized Enterprises (SMEs) - including Daden, Team iMAST is ready to deliver training to the Royal Navy when and where it is required, if selected.

Team iMAST and the Innovation Ecosystem will enable critical technology integration, backed by proven naval training resources, to drive future-ready training solutions for all elements of the Royal Navy. To launch this Ecosystem, two successful events have already been held with the most recent hosted by Team iMAST at the Digital Catapult, the UK’s leading agency for the early adoption of advanced digital technologies.

With its wealth of proven expertise, Team iMAST is uniquely placed to support this training outsource programme through its unrivalled industry know-how. The programme will provide an opportunity to help shape the future of Royal Navy training as a strategic partner and drive efficiencies and new technology. 

Daden is focusing on a variety of use cases of virtual humans in support of the project.



11 May 2020

The "New Normal" - an Opportunity for 3D/VR Immersive Learning




For the HE/FE and training sector I am sure that the last month or so has been about coping with rapid changes needed to deliver the summer term's learning on-line, and that most of this has been focused around VLEs, Zoom and the like.

However as it increasingly seems that the "new normal" will impact teaching and learning for probably at least a year, to what extent will FE and HE institutions and commercial training organisations take the opportunity to have a fresh look at immersive 3D and VR solutions. Whilst VLEs, video lectures and Zoom tutorials can deliver a lot of useful content, they will struggle with the sense and context of being there, of learning vocational skills, and of working on physical collaborative tasks. Physical teaching time may be even more limited, and social distancing measures may further reduce the effectiveness.

Of course institutions (and other organisations) are likely to be feeling real impact on budgets, particularly for HE from reduced numbers of overseas students, and possibly even of UK students, and the media are reporting of costs of £1-2m per degree to move to distance learning. And in these stressful times it may be that IT departments, eLearning teams and tutors just fallback on the comfort of familiar (if not totally prevalent) technologies of video lectures and lessons/seminars by video conferencing.

Having been involved in using immersive 3D (and lately VR) for training and education for over a decade it does very feel like a technology whose time has come. We are already seeing an increase in the use of the technology for virtual events (where there is no need to generate content as such), and using it for remote training and learning is surely the next step. That said, the focus may well be on the "immersive 3D" aspect rather than VR unless institutions want to pay for a headset per student - the days of sharing may well be over! Also our key argument remains that you need to be able to create your own content so you can adapt to student need - rather than commissioning "one-offs" from design led VR agencies.

As we at Daden get ready to launch Trainingscapes 2.0 (the updated version of our Fieldcapes application) we feel that Trainingscapes is uniquely positioned to help deliver 3D immersive learning within the "new normal", in particular:

  • It is not a VR only, or even VR led, tool, and is happy supporting uses on smartphones, tablets, laptops and PCs, as well as those lucky enough to have (home) access to a VR headset
  • It has an intuitive content authoring system so that eLearning teams, tutors and even students can create their own 3D/VR content - so you can iterate and scale quickly and at low cost


We're trying to get a feel from those we know working at the "coal face" of education in HE and FE as to how they see the next year panning out - and to what extent they see immersive 3D and VR solutions as being a part of the "new normal"  mix, and we'll see about passing on some of feedback we get. But we're always interested in the wider view - so if you're readin gthis then please feel free to add your view in the comments.

These are interesting, challenging and distressing times, but perhaps a richer educational and training environment can be one of the legacies.




9 September 2019

Is VR for Training finally ready for Prime-Time?



It’s 6 years since the first Oculus Virtual Reality headset hit the streets. Since then VR has struggled to build a user base but is that now about to change?


The Hardware...


The first Oculus Rift headset was a revelation, VR was finally accessible. But the Rift, and the similar HTC Vive headsets, suffered from four big problems:


  • They needed expensive PCs to drive them
  • They needed external sensors to be set up in order to track lateral and hand movement
  • Each installation could be slightly different, making it hard to deliver a solid, replicable experience
  • Once you had your headset on it was hard to find the controllers and stay safely in your space


With the Oculus Quest it looks all of these problems have been solved:


  • The headsets work completely standalone – so no expensive PC and also a dependable platform for a consistent experience
  • There are no external sensors, the headset just uses the environment to track user head and hand controller movement
  • There is a look-through video mode so you can see to pick up controllers, and see around you when you leave the “safe zone” 


All of these combine to create the easiest and most fluid VR experience we’ve ever had!



The Software...


But hardware is nothing without good software.

Teachers, trainers and tutors have had a long history of creating their own content, from drawing on chalk boards and white boards, through Letraset on OHP slides and Roneo’d handouts, to the near ubiquity of Powerpoint.

3D and VR though has long been seen as a specialist area, where niche design agencies are commissioned to create bespoke content. But this costs, and the use of third parties means (like video) that it is hard to update content and to keep it current and tailored to specific classes.

With Trainingscapes Daden is changing that. Trainingscapes is an authoring tool for immersive and 3D content which lets tutors create their own lessons from almost any PC/Mac, even when on the train, and then deliver them to students without any need to write code or to have a deep understanding of 3D. A simple drag-and-drop, what-you-see-is-what-you-get experience makes creating VR as easy we can make it.

Whilst VR is more usable and affordable than ever we recognise that it won’t suit everyone, or every task, or every location. So it’s also important that your investment in 3D isn’t constrained to VR devices. With Trainingscapes trainees and students can access the same learning from any PC, Mac, Android or iOS device (as well as VR) getting much of the benefit of VR without the hassle. And we’re even looking at how we can extend immersive 3D and VR to visually impaired users.

So with hardware, content and accessibility all coming together, we feel that VR for training is finally ready for prime-time.

Isn’t it time that you gave it a try?

For a demonstration, or more information on Trainingscapes and how immersive 3D and Virtual Reality can help train your employees, trainees and students, contact us on 0121 250 5678 or email info@trainingscapesvr.com or check out our website at www.trainingscapesvr.com.



15 November 2018

Daden's Adventures in Second Life


As our internal corporate memory begins to fade of all the projects we did in Second Life we thought it would be useful to capture them in good old dead-tree format in a nice glossy A4 coffee-table style book - ideal for casual browsing for visitors and on trade stands!

A nice by-product is that the whole book is available for you to browse for free on-line to see the range of projects that we have been involved with. And whilst SL may not be a prime delivery mechanism at the moment most of what we did in SL has informed what we now do in Unity and in VR, and the scope of projects are still directly applicable to businesses and organisations today.

The eBook is at: https://www.bobbooks.co.uk/bookshop/photobook/dadens-adventures-in-second-life

And of course if you really feel like you must own a dead-tree version for posterity then it's available to buy for the princely sum of £57.99!


27 February 2018

The Risks of Ineffective Training



Employee training is key to building an effective and productive organisation with a justifiable reputation for getting the job done. While specific learning methods will vary across roles and industries, effective training empowers employees and leads to a substantial decrease in risk. In an ideal world, all training programmes would result in 100% information retention and recall, but as trainees and trainers are only human, some methods are less effective than others.

Is no training better than ineffective training?


Something’s always better than nothing, right? This is not necessarily the case with training, where doing a poor job can do more harm than good. Some companies see structured learning and development programmes as an unnecessary expense, instead adopting a ‘learn on the job’ approach, which can produce effective results as learning by doing gives the employee the chance to pick up skills in a relevant and practical way. However, this approach doesn’t always include assessment or monitoring, so key lessons may be missed. Fully classroom-based training, on the other hand, tends to focus on theoretical learning without the environmental context of being onsite, leading to poor knowledge retention and a host of other issues…

What could possibly go wrong?

So if your training is not being effective, what can possible go wrong?


Poor performance and decreased productivity


Without effective training, employees will take longer to fully grasp the required concepts and stand less chance of retaining and recalling important information once out of the classroom. At best, the impact of this will be a few minutes here and there as employees search for a solution that they can’t remember off the top of their head; at worst, they could hazard a guess and get it wrong.
Although a charismatic tutor can increase trainee engagement and get people fired up in the short term, learning something once in an out-of-context situation is not conducive to being able to clearly retain that information and successfully recall it several months down the line.

Health and safety risks



Effective training is particularly vital in industries where mistakes can put people in danger, such as in the medical field and on construction sites. In these scenarios, companies have a duty to ensure their employees are certain of their roles and responsibilities, but the training for this is often classroom-based rather than onsite or in a comparable simulated environment. This can often result in a lack of understanding due to the learning not taking place in context, leading to potentially dangerous situations; for example, the construction sector reports an average of 64,000 non-fatal injuries to workers every year, and 30 deaths in 2016/2017. There’s a good chance that the risk of accidents occurring could be significantly mitigated with more effective training.

Increased expenses


The raised risk of accidents and mistakes caused by ineffective training carries with it a financial liability, as damage to people, property, or equipment can result in hefty bills and legal expenses. Companies that repeatedly fail to mitigate risk may be investigated and fined by the Health and Safety Executive, and will likely face higher insurance premiums.

Unhappy workers



Employees who feel their company doesn’t prioritise their learning and development or their safety in the workplace may well feel less loyalty to their employer as a result - especially if the poor training they’ve been given has put them at risk personally. Managers should also be aware of the financial impact of high employee turnover; according to a report from Oxford Economics, the average cost of replacing a single member of staff is more than £30,000. The bulk of this - £25,000 - comes from reductions in productivity as the replacement staff member gets up to speed.

Damaged reputation


Although some of the mistakes made as a result of ineffective training may be easy to sweep under the carpet, it’s probable that a company that hasn’t invested in better learning and development will face a serious problem at some point. This could involve a failure to fulfil their obligations to a client, or as already mentioned, serious health and safety issues such as onsite accidents. Any kind of major error is likely to result in damage to the company name, which may destroy their relationship with a client or impact their ability to get future work.

Self-perpetuating problems


Badly structured and poorly organised training programmes often involve employees training their colleagues, who in turn train others. This can be a recipe for disaster if not regulated correctly - we’ve all played Chinese whispers! If just one trainer misunderstands a concept and they unwittingly pass false information onto their trainees, the company may be faced with a whole group of people who are at risk of failing to carry out a process or procedure correctly - and if you operate in an industry where mistakes could have health and safety implications, this slip up could be extremely damaging.


The solution: more effective training programmes



Training doesn’t need to cost the earth to be effective, but it does have to be something that is considered and invested in, especially for companies who are operating in a high-risk environment such as construction sites or medical facilities. Sometimes classroom-based delivery simply isn’t the optimal solution as it often isn’t as good at promoting information retention and recall, whereas only offering training on the job may not provide the structure required to make sure employees are learning all they need to.



More and more companies are turning to a blended learning approach, using immersive training applications like Trainingscapes to provide structured training in simulated environments that can replicate the real thing. These highly accessible, on-demand tools allow employees to engage in relevant training within the appropriate context, where they can practice repeatedly to improve their retention and recall. To find out more about the benefits of immersive learning, click here, or feel free to email info@daden.co.uk if you have any questions.

21 February 2018

How to make your training more engaging


Ever had the feeling your employees just aren’t motivated by your learning and development programme?
We’ve all been to boring training sessions where the speaker’s droned on for hours on end and it’s taken every ounce of willpower you have not to fall asleep (but hey, at least there’s usually a free lunch). Training like this fails to engage trainees, meaning that information may not be retained or understood.
This is especially problematic when the subject matter is something they really need to know. What if failure to recall the information when they need it results in a serious mistake being made? The risk of such a situation arising can be significantly reduced by making sure your training is as engaging as possible to maximise the chances of it sinking in.
As well as improving information retention and recall, more engaging training helps employees to fully get to grip with the subject the first time around. This means they’re less likely to have to go through the same course repeatedly, thus reducing training costs as well as the loss of productivity incurred by their downtime.
More engaging training is also likely to be more enjoyable, resulting in happier employees - and what’s not to like about that?
Here are some ideas to help make you training more engaging.

Make it interactive




There are few people who can stand to be talked at for several hours without zoning out. One sure way to increase engagement is to make the session interactive. Whether that’s by coming up with activities to help trainees participate or by using tools or props to incorporate an element of ‘learning by doing’, interaction should be more than just a five-minute Q&A session at the end of a day-long course.

Go immersive



Technology has advanced enough that training sessions don’t have to stay in the classroom - even if the participants don’t physically leave the room. Immersive training applications like Trainingscapes create simulated environments and scenarios that allow trainees to gain hands-on experience in a relevant and practical way. These tools provide more spatial, visual, and audio cues as well as environmental and emotional context, so trainees are more prepared for when they have to carry out tasks in the real world.

Group activities



Learning as a group can be more effective than solo training because everyone brings their own skills to the exercise, allowing people to contribute in different ways depending on where their strengths lie. Group activities during training are often more representative of the real world, especially if teamwork is core to a trainee’s job role; incorporating such tasks into training therefore also gives people the chance to work on their interpersonal, team, and cross-cultural skills.

Gamification



The practice of applying game-playing elements to learning and training has been shown to improve motivation, indicating that trainees may learn more by completing reward-based assessments than by simply being lectured. There’s a tremendous positive boost that comes from ticking off a task or achieving an objective, and this psychology can be harnessed to create more engaging courses that motivate trainees to progress. 

Practice



The vast majority of employee training sessions are delivered for a few hours, then the trainees are sent on their way. This seems to be contrary with the way we’re taught at school - practice makes perfect, remember? There’s plenty of scientific evidence to support the notion that we are better able to recall skills we’ve spent time practicing, so why should training in the workplace be any different? Utilising a training method that can also be used for repeated practice will help trainees retain the information better, and they’ll feel more confident in their own ability when they need to call upon the same skills in the real world.

Step out of the classroom



In order to increase trainee engagement, it’s important to think outside the box - the most effective training is unlikely to take the form of a dull classroom-based lecture. By considering what your trainees need to achieve and the skills they need to learn, you can choose a solution that maximises motivation and information uptake while minimising risk.


To see how we’ve helped organisations provide more engaging training with Trainingscapes, take a look at some of our case studies.