Showing posts with label avebury. Show all posts
Showing posts with label avebury. Show all posts

9 July 2020

Virtual Archaeology Review publishes Virtual Avebury Paper




The Virtual Archaeology Review has just published Professor Liz Falconer's paper on the Virtual Avebury project we did last year. The paper looks at the response to the VR experience by visitors to the National Trusts Avebury Visitor Centre - where two people at a time could collaboratively explore the Avebury site as was - i.e. without a village being built in the middle of it and all the missing stones replaced!

You can read the paper at: https://polipapers.upv.es/index.php/var/article/view/12924/12360


Key findings included:

  • More than 1200 members of the public experienced a 3D, fully immersive simulation of Avebury Henge, Wiltshire, UK over a nine-month period.
  • Patterns of use and familiarity with information technology (IT), and using mobile technologies for gaming were found that did not follow age and gender stereotypes.
  • There was little correlation between age, gender and IT familiarity with reactions to Virtual Avebury, suggesting that such simulations might have wide appeal for heritage site visitors.

Some of the key data are shown below:


Emotional Responses to Virtual Avebury



Experiences of Virtual Avebury


Responses to the Virtual Avebury Soundscape


Read the full paper at: https://polipapers.upv.es/index.php/var/article/view/12924/12360




17 March 2020

Virtual Avebury: exploring sense of place in a virtual archaeology simulation - now In Press



The academic paper on our Virtual Avebury project with the National Trust and Bournemouth University is now "in press" at the Virtual Archaeology Review.

You can read the PDF at Virtual Avebury: exploring sense of place in a virtual archaeology simulation


5 December 2018

AHRC Showcase Event and Virtual Avebury Posters




One Tuesday we were up at the AHRC Showcase in York where most of the projects funded under the AHRC Partnerships for Next Generation Immersive Experiences were presenting on what they had done, and most also had live demos. There was a really good range from "hard" heritage projects like our to far more arts/performance driven work. Ones that particularly caught our eye included:


  • Using 360 video to capture circus acrobats and then "relive" the experience
  • "User Not Found" a drama piece by Dante or Die performed with mobile phone chat interaction about the digital traces we leave and what happens to them after death - plays nicely into our work on Digital Immortality
  • AR work to position old buildings in the right place by having users align a 3D model of existing buildings with the real thing
  • Field scale AR, rezzing an entire roman forum
  • Using laser scanning to capture artworks - but then, in this case, have a fire unfortunately destroy the artworks (pieces in the Mackintosh Museum/Arts School) so that digital form becomes the objects digital immortality and which is then used to spawn AR, VR and 3D printed versions

Prof Liz Falconer presented our project with them, National Trust and Satsymph on Virtual Avebury.



The presentation and demo were very well received, we probably had one of the bigger sample sizes (1000+ all told) and more rigorous assessment methodologies. In the demo area it was great to see funders getting down all all-fours to look at the virtual artefacts lying in the bottom of the henge ditch!




And here are the posters we used that summarise the work and findings of the project.



5 September 2018

Virtual Avebury drawing to a close



(image posted on Facebook - https://www.facebook.com/photo.php?fbid=10213810222462658&set=p.10213810222462658&type=3&theater by Brett Cullen)


The run of Virtual Avebury has now come to an end, although we are doing a bit of direct remote public access to the VR experience - more details to follow.

There have been over 100,000 views of the video of Avebury in Fieldscapes on the National Trust Avebury Facebook page, and well over 500 physical users of the VR experience on site, and even some fan-art!


There were two VR rigs on-site so users could go in and see each other and follow each other round. The kids visit with their parents during the school holidays just loved this, playing virtual tag between the stones. And then whey they discovered that you could fly as well!

Liz and the team from Bournemouth University are now writing the project up and we'll share the results with you as soon as we can.

19 July 2018

Virtual Avebury in the News




We're getting some good coverage of our Virtual Avebury project with the National Trust, Birmingham University and Satsymph (and funded by AHRC and EPSRC):

BBC Wiltshire (46min in) :  https://www.bbc.co.uk/programmes/p06bt1rq#play

"I've been visiting Avebury for 50 odd years this will change my whole perspective - it's extraordinary"

"I'll never look at Avebury again the same way"

"I feel I know Avebury really really well .. it's certainly told me something about Avebury I didn't know."

"Without the buildings you get a real sense of scale, the physical size of it compared to the human frame, they must have felt so tiny"

"It [i.e. the modern environment cluttered by the buildings]  doesn't have the emotional power of what I just saw transmitted to me"


Marlborough News: http://www.marlboroughnewsonline.co.uk/news/7829-virtual-reality-offers-a-new-perspective-on-avebury

There's also a good description of the project on the National Trust web site at https://www.nationaltrust.org.uk/avebury/features/experience-a-virtual-reality-avebury.

There is also some really good data about immersion and the use of immersive 3D/VR to support heritage experiences coming out of the public engagement research which we'll report on later.




20 February 2018

Working with Bournemouth University to build Virtual Avebury Henge and Stone Circle

Checking out the import of the stone meshes


Hot on the heels of our virtual midwifery project at Bournemouth University we're now using Fieldscapes with them on a new heritage research and education project.

Visitors will be able to walk virtually through the ancient Avebury Henge and stone circle, part of the Avebury and Stonehenge World Heritage Site, and experience the sights and sounds of the location as it would have been in the Neolithic period – and well before much of the site was destroyed by the building of Avebury village – thanks to the new experience we're creating with Bournemouth University. The project has been made possible through the Arts and Humanities Research Council’s Next Generation of Immersive Experiences programme. The work involves a collaboration between educators and archaeologists at Bournemouth University, sound specialists Satsymph, the National Trust and ourselves.

The main aim of this project is to bring together researchers in archaeology and virtual environment evaluation with creative partners in immersive technologies, virtual soundscapes and heritage management to develop methods of effective, innovative and fruitful working. In addition, the project aims to develop and explore the potential of virtual historical places to increase engagement with, and understanding of, the development of human cultures through a sense of virtual place.

The project builds on work already done by Professor Liz  Falconer on building a prototype 3D simulation  of the Avebury complex. The new experience is being built with using Fieldscapes, Daden’s platform for immersive learning and training. A key feature of Fieldscapes is that subject matter experts are able to create lessons and experiences from existing 3D assets without the need for any programming skills.



The Avebury complex in North Wiltshire is one of the greatest treasures of prehistoric Britain. Built during the Neolithic period around 4500 years ago, the central monument comprises  a circular bank and ditch approximately 1 kilometre in circumference, encircling an area that includes 3 ancient stone circles, and part of the more recent Avebury village. The central monument sits in a large ritual landscape that includes avenues, burial mounds and the world-famous Silbury Hill. Avebury is  part of the Stonehenge and Avebury World Heritage Site.

By creating the model in Fieldscapes the team will be able to more accurately create the real-world terrain, generate better textured stones, make more use of audio, allow researchers to customise and extend experiences without specialist help, and make the experience available on a wide range of devices including smartphones, tablets and virtual reality headsets.

Bournemouth University Professor and Project Lead Liz Falconer said “We are delighted to be working with Daden, Satsymph and the National Trust on this exciting project. We will shortly be launching a blog and website where we will post regular updates on the work, and give people the opportunity to immerse themselves in Late Neolithic Wiltshire!”

Daden MD, David Burden said – “We’re really pleased and honoured to be a part of this project. We’ve always known that immersive environments can have a significant impact on how we view and understand the past, and this is an ideal opportunity to put our thoughts into practice.”



The virtual experience will be available at Avebury Visitors Centre for the public to evaluate during the summer of 2018, and there will also be an evaluation of remote use for those unable to visit the site. It is hoped that the project will lead to the development of a fuller experience made permanently available to both the public and to schools, and then to the use of the technology for other heritage sites across the globe.

We'll keep you posted on progress as the project progresses.