I spent the last couple of days at VR World down in London. The event was busy pretty much the whole time and the 3 open lecture areas had a good mix of talks and discussions. There were also a good number of exhibitors showing a range of AR/VR apps and kit, although nothing that really blew me away.
Photo report below, but main takeaways were:
Photo report below, but main takeaways were:
- Almost more AR/MR (Hololens) than VR
- Far more Vive than Oculus (can understand that from a developer's perspective)
- A few Cardboard based apps
- Nobody showing Gear VR - whereas previous events I've been to have been full of them
- A few haptic input devices, but no-one showing gloves
- Still a lot of 360 video/photosphere stuff
- Does stringing together a set of other peoples VR videos count as a presentation?
- Some people had really been drinking the VR Kool-Aid with the "this will change the world by 2020" type speeches and stats - it won't, it's just another tool
- Very few people showing analysis frameworks of how this all fits together
- A few people showing some good evaluation stats, even more calling out for everyone to share them - been calling for that for ages
- Nobody really doing data visualisation
- Just one company doing authoring - and more a Unity-light approach for simple photosphere menus
- More doing training then education
Now the photos:
How VR can fill the gap in medical training |
Some nice promo type work from JauntVR |
And some nice stats about impact |
Nice guidelines on MR (and VR) development from Viscopic |
Some great data from Touch Surgery - and this was 3D not VR surgery training - surgeons did better than trainees - so valid |
The learning effect - with repetition people got better |
Proper control group testing |
More improvement in the group using the 3D trainer |
A touch interface - but one interface too many on the demo rig? |
A physical labyrinth explored with Vive and backpack PC |
Fracture showing some nice Hololens demos of city data - see below |
Affordable and easily integratable slippery feet walk controller - may well integrate with Fieldscapes |
Hollywood production values in Rolls Royce robot ship control demo |
Very neat though - and no-one wearing any headsets! |
Better view of Fracture in the TfL demo - see next blog post |
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