8 August 2016

VR in Learning and Development

We've just written a 2 part blog post for the world of Learning Conference blog trying to demystify and de-hype VR in Learning and Development. You can read the blog post here.

Also of interest is this recent survey by Kallidus on the attitudes of L&D professionals to VR:

91pc of L&D professionals plan to implement virtual reality (VR) in their learning organisation, with over a third planning to use VR over the next three years.

95pc of 200 L&D professionals said they see VR as being useful for enhancing training, with 81pc thinking it has 'real potential' for learning.

A further 11% dubbed VR as the 'next big thing', and just eight per cent feel VR is 'just hype'.

Over half (53pc) of the respondents have prioritised VR as the next new mode of learning they most want to implement - ahead of virtual classrooms, mobile learning, games-based learning and social learning - in terms of priority.

The biggest benefits of VR were cited to be; aiding in creating a more engaging learning experience (89pc), making high-risk or impractical training achievable (84pc) and helping the organisation to be more innovative (81pc).

Only two per cent of respondents said their organisation is already using VR for training.

73pc perceive cost, lack of knowledge on how to use VR (61pc) and lack of cultural appetite (38pc) as potential hindrances to adopting VR.

Tim Drewitt, Product Innovator at Kallidus says: "Although only a third of the L&D professionals we surveyed have had any hands-on experience of VR, the vast majority are very excited about its potential to add something special to the learning mix. Time will tell, but it's possible that this exciting immersive technology could be adopted faster than previous new learning approaches and may prove to be as game-changing in learning as the advent of the PC."


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