5 January 2016

Data in VR - What Mark Zuckerberg is after?

Mark Zuckerberg has announced that in 2016 he's going to build a "simple" AI to help him around the house and to help him run his business, "You can think of it kind of like Jarvis in Iron Man", he says. Even more interestingly for us is that he also says that it will "help me visualize data in VR to help me build better services and lead my organizations more effectively." The Guardian, commenting on the story then adds that "he’ll have work to do. Virtual reality systems are new enough that there isn’t much out there that uses them, and most of what has been created to date is firmly focused on entertainment. Even building a good data-visualisation system for virtual reality would involve striding out ahead of the pack."

Guess what we've had running ever since Oculus DK1 came out - 3D virtual reality data visualisation using our Datascape immersive visual analytics application.


That's me looking at NSA Cyber Defence Exercise data using DK1 with Datascape 1 about 18 months ago.

Mark's announcement, and hence this post, is also a reason for us to start talking a bit more about what we've been doing since we did that work. There will be more details to come, but for the last 18 months we've been working on a second generation Datascape applications. Datascape1 was written in Unity3D and let you visualise and interact with up to around 64,000 data points. Datascape 2 (in its XL version) has been written in DirectX with our own 3D engine and lets you visualise and interact with over 10 million data points (we've had it running up to around 15 million). And we have it running on Oculus Rift DK2, and our pre-order for the consumer edition goes in tomorrow. We plan to have a closed beta of Datascape2 available in February, with the product launch set for some time in 2Q16.

And take a look at what we've been able to do so far with Datascape1 - and all available in VR.

So if you'd like to see what Mark may be after, and experience data visualisation in VR, then get in touch.

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