18 December 2018

Trainingscapes at the Digital Catapult




We're proud to announce that Daden has been selected as one of only six companies to form part of Digital Catapult’s first Future of Training showcase, which will run from 29th November to 29th March 2018. The Showcase is currently at the London HQ (close to Euston station), but may later head out to their regional offices.

At the showcase we have a PC running with Trainingscapes installed and an Oculus Rift VR kit. We have loaded up an initial set of tutorial and demo exercises and will be adding some new ones in early January (which we can do remotely of course since this is a VR training delivery system not a shrink-wrapped exercise). We're also looking at ways to give visitors a quick guide through the authoring tool which makes Trainingscapes so special.

You can download the Showcase guide and there is also more information about the Showcase and VR Training in general on Digital Catapult website.


7 December 2018

Six Hats Chatbot - Towards a Reflexive Planning Tool


During the summer we were lucky enough to win one of the contracts in the MOD’s Future Fictions/Future Tools challenge, a £138,000 competition from the Defence Science and Technology Laboratory (Dstl) to find ways of enabling MOD staff to better think through future issues and future scenarios. Daden were one of 11 companies selected for funding from a field of 60 submissions (eight of which were ours!).

The system we proposed, and have now developed, is based around Edward de Bono’s 6 Hats tool, where each hat (or in this case chatbot) represents a different perspective on a problem. By talking to each hat in turn a user is challenged to consider an issue or future scenario from a variety of different perspectives and identify problems or opportunities which may not have otherwise been uncovered. By having the chatbot facilitate a one-to-one session an employee can test ideas before opening them up to a wider audience – and the system can also be used to facilitate a group discussion.

Having used the 6 Hats approach in other contexts we thought it an ideal subject for a “Future Tool” as it brings a rigour of thinking to almost any problem, and can help users come up with new ideas, and identify potential issues, in a very time-efficient way. The order of the hats can also be varied depending on the type of problem or issue being addressed. We have even developed an iterative sequence to help develop future thinking out to 5,10, 20 or more years hence. In development sessions the application has been used to help think through issues ranging from climate change to cyber-attacks and future battlefield technologies.

We’ve always loved the 6 Hats approach, and this was a nice opportunity to embody it within a bot in order to meet a real need and to potentially bring it to a wider audience. The whole Future Fictions/Future Tools programme was also a great way for people to generate new ideas to help Defence think through some of the key challenges of the future.

The application will now form part of Dstl’s Museum of the Future in order to be shown to a wider audience within MOD. We already have plans to further develop the concept, in particular developing it as a mobile application for general business and personal use. This would support a wider range of bots (such as one providing challenges based on common business models such as Porter’s 5 Forces), and allow users to create their own bots. The resultant tool would enable a wide variety of perspectives and different thinking and business models to be used, making it a valuable general-purpose reflexive planning tool.

5 December 2018

AHRC Showcase Event and Virtual Avebury Posters




One Tuesday we were up at the AHRC Showcase in York where most of the projects funded under the AHRC Partnerships for Next Generation Immersive Experiences were presenting on what they had done, and most also had live demos. There was a really good range from "hard" heritage projects like our to far more arts/performance driven work. Ones that particularly caught our eye included:


  • Using 360 video to capture circus acrobats and then "relive" the experience
  • "User Not Found" a drama piece by Dante or Die performed with mobile phone chat interaction about the digital traces we leave and what happens to them after death - plays nicely into our work on Digital Immortality
  • AR work to position old buildings in the right place by having users align a 3D model of existing buildings with the real thing
  • Field scale AR, rezzing an entire roman forum
  • Using laser scanning to capture artworks - but then, in this case, have a fire unfortunately destroy the artworks (pieces in the Mackintosh Museum/Arts School) so that digital form becomes the objects digital immortality and which is then used to spawn AR, VR and 3D printed versions

Prof Liz Falconer presented our project with them, National Trust and Satsymph on Virtual Avebury.



The presentation and demo were very well received, we probably had one of the bigger sample sizes (1000+ all told) and more rigorous assessment methodologies. In the demo area it was great to see funders getting down all all-fours to look at the virtual artefacts lying in the bottom of the henge ditch!




And here are the posters we used that summarise the work and findings of the project.