tag:blogger.com,1999:blog-18571459797250483192024-02-19T05:24:04.182+00:00Daden Limited BlogDavid Burdenhttp://www.blogger.com/profile/18129302446965347657noreply@blogger.comBlogger283125tag:blogger.com,1999:blog-1857145979725048319.post-3117428586043295532023-11-06T11:32:00.001+00:002023-11-06T11:32:11.647+00:00Blog Paused<p>Since Daden is now just me I'm more likely now to post to the following locations rather than on to this blog, so these are the places to check what Daden and I are doing:</p><p></p><ul style="text-align: left;"><li><a href="https://twitter.com/davidburden">https://twitter.com/davidburden</a> - my Twitter feed for tech stuff</li><li><a href="https://twitter.com/urbanwargamer">https://twitter.com/urbanwargamer</a> - my Twitter feed for wargaming stuff</li><li><a href="https://medium.com/@davidjhburden">https://medium.com/@davidjhburden</a> - my Medium page, mainly for Metaverse stuff</li><li><a href="https://virtualhumansbook.blogspot.com/">https://virtualhumansbook.blogspot.com/</a> - for the Virtual Humans book and related posts</li><li><a href="https://metaverseseries.blogspot.com/">https://metaverseseries.blogspot.com/</a> - for the Metaverse Series books and related posts</li><li><a href="https://taunoyen.com/wiki/doku.php?id=start">https://taunoyen.com/wiki/doku.php?id=start</a> - my PhD wiki</li></ul><div><br /></div><div><br /></div><div><br /></div><p></p>David Burdenhttp://www.blogger.com/profile/18129302446965347657noreply@blogger.com0tag:blogger.com,1999:blog-1857145979725048319.post-77831885818674961572023-01-11T10:42:00.009+00:002023-01-11T10:42:52.094+00:00Launching The Metaverse Series<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6RNAf4-i0F3Qon_KZtBC7piAkpIFtAmivneDoQNnfyMjIKAZNZOnQcR9vs8cANi9tiRnGMejlXm1ZFRHuHt6geB5DW4ohHW0LiCToSZPC5-ZVWDS99WTyJv1XVkQcT2UHgirs2hQL3fH5BrhCSgX2KzK5SMw-1-ROGokBn1JS_1aoKOCoyFB8j3Zg/s476/Faux%20Series%20Cover%20-%20cropped.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="261" data-original-width="476" height="219" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6RNAf4-i0F3Qon_KZtBC7piAkpIFtAmivneDoQNnfyMjIKAZNZOnQcR9vs8cANi9tiRnGMejlXm1ZFRHuHt6geB5DW4ohHW0LiCToSZPC5-ZVWDS99WTyJv1XVkQcT2UHgirs2hQL3fH5BrhCSgX2KzK5SMw-1-ROGokBn1JS_1aoKOCoyFB8j3Zg/w400-h219/Faux%20Series%20Cover%20-%20cropped.jpg" width="400" /></a></div><br /><p></p><p>David and regular Daden collaborator Prof. Maggi Savin-Baden have been appointed as series editors for Taylor & Francis' new series of books on the Metaverse - simply titled <i>The Metaverse Series</i>! More info at <a href="http://themetaverseseries.info/">http://themetaverseseries.info/</a>. David has already started on <i>The Metaverse: A Critical Introduction</i>.</p><p>The series aims to cover both "vertical" applications areas such as learning, training, the arts, digital twins, heritage, the military metaverse etc as well as cross-cutting issues such as identity, governance, psychology, ethics etc. See <a href="http://themetaverseseries.info/">http://themetaverseseries.info/</a> for a provisional list.</p><p><br /></p>David Burdenhttp://www.blogger.com/profile/18129302446965347657noreply@blogger.com0tag:blogger.com,1999:blog-1857145979725048319.post-19171813281242867102022-12-06T11:14:00.182+00:002023-01-16T12:16:18.722+00:00I/ITSEC 2022 in review<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqnQDF9m12jHkfj5MV_pshwdI-MEhm9bFnKoANt_bp-IHdQvmnbI6-tb93fZXfLVUD-1VU2DX6u0OmZLK5rA4MwHX1PqIHdkjy-rwPM0w-TX7eXY1AB8hwhToNTrISWa9s1sGFFAv3IRFyyJpZi3yZw2UgbounOTjJrZcIelLLGLOv2dfs_2UWQ2Ek/s4032/IMG_5069.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="4032" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqnQDF9m12jHkfj5MV_pshwdI-MEhm9bFnKoANt_bp-IHdQvmnbI6-tb93fZXfLVUD-1VU2DX6u0OmZLK5rA4MwHX1PqIHdkjy-rwPM0w-TX7eXY1AB8hwhToNTrISWa9s1sGFFAv3IRFyyJpZi3yZw2UgbounOTjJrZcIelLLGLOv2dfs_2UWQ2Ek/s320/IMG_5069.JPG" width="320" /></a></div><br /><p>I was lucky enough to spend last week at I/ITSEC courtesy of Improbable where we were demonstrating our ASMSW Social Media Synthetic Wrap integrated with their Skyral system, and through that to VBS4, Montvieux's ASAIR and several other systems. Neat demo which drew a good crowd every time. Here are a couple of closer shots of the actual demo (our app top right in both).</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIwOFZIv-lHvmRXv3Qa9MkyVMjvkPT4HxXCq3YVhz7x16E8XRZI1i0fgIuPmkSbv_ey4GS94Ia0aN-zlYgDTdnutx-6zpnPmWxpPxVpwjgjeg7TuhU2AzVGarTuqXqvRHllhzDJc5Cm2YiAfMZLRNrIDK0Esa30u39ehIniBmyMRtva0M-V4Q_lo4w/s4032/IMG_5053.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="4032" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIwOFZIv-lHvmRXv3Qa9MkyVMjvkPT4HxXCq3YVhz7x16E8XRZI1i0fgIuPmkSbv_ey4GS94Ia0aN-zlYgDTdnutx-6zpnPmWxpPxVpwjgjeg7TuhU2AzVGarTuqXqvRHllhzDJc5Cm2YiAfMZLRNrIDK0Esa30u39ehIniBmyMRtva0M-V4Q_lo4w/s320/IMG_5053.JPG" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPhWUXTQDEbr5NX6ozNj-wAcMJd6QEO5AV5fc4LBHIUlbPzFe0P7jwk466lVthorm2HJPir0gG6qRFt00SR-E0cW5dlrf-Qvfn3q74DTpwhqBZIcjFuPTOKGpYsltNOtr_lMBhEX1wxlLzbyJ6Mok-EwZZQSxLDPNmAe3-F44Bqk0KuPqwiT3vV_qd/s4032/IMG_5062.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="4032" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPhWUXTQDEbr5NX6ozNj-wAcMJd6QEO5AV5fc4LBHIUlbPzFe0P7jwk466lVthorm2HJPir0gG6qRFt00SR-E0cW5dlrf-Qvfn3q74DTpwhqBZIcjFuPTOKGpYsltNOtr_lMBhEX1wxlLzbyJ6Mok-EwZZQSxLDPNmAe3-F44Bqk0KuPqwiT3vV_qd/s320/IMG_5062.JPG" width="320" /></a></div><br /><p>In between the demos I had plenty of time to tour the hall and look at the other stands, although I couldn't get into any of the presentations being on an Exhibitor pass.</p><p>I must admit to being a bit underwhelmed by what I saw. Almost every stand had VR goggles, mostly high-end ones, or big screens, so this wasn't "accessible" kit, but being sold to defence organisations with big bucks. Despite some bias I think the Improbable offering was actually one of the more interesting and innovative, having a simulation that simultaneously linked the social media and other interactions of a ~250k population with the subjective experience of being in a riot that was driving and being driven by the larger social media response.</p><p>Anyway, here are my key takeaways form the show, and I've tried to group the key ones by themes.</p><p><br /></p><h4 style="text-align: left;">Headsets</h4><p>A good chance to play with the latest headsets from HTC and Varjo. With the Varjo XR-3 in particular ($6495!) you could see the difference in fidelity against the Oculus Quest, and control panel on the training aircraft were crystal clear. With the HTC the posters on the IED trainer I was using were a bit more blurry, but probably better than the Quest. Neither as comfortable as the Quest.</p><h4 style="text-align: left;">Gloves</h4><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieKmGxsBznwbBrEPtM1rbokRhJkNo7W1p-UImRkpAluKJYT4NkezG_P3-61yaAe7yxCW11Ca2a6ShJU6O0UTXFAipNsEUxaGyPEGTTYvYiHFBRzVW-4vfT9jNknWj7po0-O_RvXriNFYoOWyDdlO8gMLCCoRCVXCVQRkGCByfQJWePYfqnRENQrRwB/s4032/IMG_5084.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4032" data-original-width="3024" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieKmGxsBznwbBrEPtM1rbokRhJkNo7W1p-UImRkpAluKJYT4NkezG_P3-61yaAe7yxCW11Ca2a6ShJU6O0UTXFAipNsEUxaGyPEGTTYvYiHFBRzVW-4vfT9jNknWj7po0-O_RvXriNFYoOWyDdlO8gMLCCoRCVXCVQRkGCByfQJWePYfqnRENQrRwB/s320/IMG_5084.JPG" width="240" /></a></div><br /><p>The HaptX gloves were on two stands. I only tried the older version. I hadn't appreciated that they were compressed air driven and needed a big floor mounted compressor (backpack in Mk 2) so not really very portable/domestic friendly. I also hadn't appreciated that since they were just air driven there was no hard-stop when touching a surface in the same way that old haptic stylus and controllers could be. The surgery demo was so-so, perhaps the gloves weren't well set-up, but the kids play farm was very good. When you "touched" something you felt enough feedback to say there was something there, but not enough to stop you pushing through. Holding your palm flat up and feeling raindrops under a cloud gave you a sense of the more delicate aspect of touch which, when combined with an animated fox prancing on your hand and the "feel" of her feet was very good and really heightened the immersion. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi91aQMWRJoiNxW2BG0vgxjce3MB31L2J1rTAqOpJ7r3XUEloOl52vERzUYaoh5Y1vBYsb09ejjMoYhnin6w9vyvYPyjbKhLAlqrcNA19sD68ugfoQ6MyJMy5n1AyyXnQZuym4kT2uXqhD1BSORR5eg_7maBJpH44a1CfuLm-QPDN7gvxDgtADaR-Oa/s4032/IMG_5087.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4032" data-original-width="3024" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi91aQMWRJoiNxW2BG0vgxjce3MB31L2J1rTAqOpJ7r3XUEloOl52vERzUYaoh5Y1vBYsb09ejjMoYhnin6w9vyvYPyjbKhLAlqrcNA19sD68ugfoQ6MyJMy5n1AyyXnQZuym4kT2uXqhD1BSORR5eg_7maBJpH44a1CfuLm-QPDN7gvxDgtADaR-Oa/s320/IMG_5087.JPG" width="240" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhArlVin9U1bRbfh2QVKEAgrxt6Tcu_EhdYLypDbLuzb0n7LHJoe25Cu33xsksNxA1uksRby0drNmLM250x5y8EbQPeo78E4gHgYgO4DEBbzrMk4Bd5MJAIq0pljlQ3qBSv2tuHm7evQSuxd5tNVn0UPmelUm5tbfB7RunQSyrc2uI0nLKKUmhWQNd8/s4032/IMG_5089.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4032" data-original-width="3024" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhArlVin9U1bRbfh2QVKEAgrxt6Tcu_EhdYLypDbLuzb0n7LHJoe25Cu33xsksNxA1uksRby0drNmLM250x5y8EbQPeo78E4gHgYgO4DEBbzrMk4Bd5MJAIq0pljlQ3qBSv2tuHm7evQSuxd5tNVn0UPmelUm5tbfB7RunQSyrc2uI0nLKKUmhWQNd8/s320/IMG_5089.JPG" width="240" /></a></div><br /><p><br /></p><p>The telling moment though was when I shut my eyes (in VR!) and found that I <i>could</i> interact with the scene purely by touch, reaching out, picking up an object (closing my hands til feedback), moving the object (making sure I still had the pressure so I knew I hadn't dropped it), and then releasing it (confirmed by loss of pressure). The demonstrator said that in research they'd found that although we use our eyes for gross movements (e.g. put hand near coffee cup or aircraft control) we often then look away at something else and use touch to guide the final stages and then ,make the action. This neat demo proved that that was possible in VR.</p><p>I also tried out a more mechanical handset with control wires that gave a firmer touch response, but still not blocking, and just looked a bit Heath-Robinson at the moment.</p><p><br /></p><h4 style="text-align: left;">Building Modelling</h4><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF69tP3mHkTZ-rHYGKLmuvUfFokLia6iT5F507NMfnXxHI1IlEUPYstMgsW9kY6KhiPVKQ2X3qC4M36QA14RelR8Q-ZnXRxJVvTVC4cwhEB19W0fkRfSnBcHGImE7dos7e7zwPEZ_blJZx3WENZkyNyNwQrhyQf5BZC2xmjIgNyXKHWKP3NJRELwq0/s4032/IMG_5109.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="4032" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF69tP3mHkTZ-rHYGKLmuvUfFokLia6iT5F507NMfnXxHI1IlEUPYstMgsW9kY6KhiPVKQ2X3qC4M36QA14RelR8Q-ZnXRxJVvTVC4cwhEB19W0fkRfSnBcHGImE7dos7e7zwPEZ_blJZx3WENZkyNyNwQrhyQf5BZC2xmjIgNyXKHWKP3NJRELwq0/s320/IMG_5109.JPG" width="320" /></a></div><p>The closest to a "wow" moment was probably the companies showing how they could take oblique aerial/orbital photography of a city and then rather than do direct photogrammetry renders (which tend to have rounded corners and look very blurred at street level, so little use for tactical ground combat) were using AI to work out what sort of building it was and then working essentially with a library of building types to re-render it as a proper 3D model. Very neat. Presagis and Blackshark.ai were the stars here.</p><h4 style="text-align: left;">Avatars</h4><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTxbNURRZQUsU7jkSQZ0W07FjTzLqb61PdVz8OrpWQS9NomlhB9n2lFFZKICE66iluzysbM-YIjwgPqIvj9LufrZuSA1drm50u7DAIEwyus3aABz8vSim-rWkl9E1slXICy3f8VkGTN2-G-EvMiR-cHJNj3poBde9730JDMF7UxOjFGoQQXu2JPzWD/s4032/IMG_5100.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4032" data-original-width="3024" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTxbNURRZQUsU7jkSQZ0W07FjTzLqb61PdVz8OrpWQS9NomlhB9n2lFFZKICE66iluzysbM-YIjwgPqIvj9LufrZuSA1drm50u7DAIEwyus3aABz8vSim-rWkl9E1slXICy3f8VkGTN2-G-EvMiR-cHJNj3poBde9730JDMF7UxOjFGoQQXu2JPzWD/s320/IMG_5100.JPG" width="240" /></a></div><br /><p>The avatars on show in the apps range from pretty dreadful to OK, nothing really stunning. Here was a nice "life-size" avatar though, nicely animated and probably coming to (or already in) an NHS A&E department near you.</p><h4 style="text-align: left;">Non-Visual Modelling</h4><p>Only one company I saw was really showing non-visual modelling, so for instance modelling RF and IR emissions in order to present more of a multi-spectral world - JRM technologies.</p><h4 style="text-align: left;">Mixed Reality</h4><div>As well as the VR headsets, both of the main MR headsets were in evidence. Both were underwhelming. With the Hololens 2 I was able to look at an F16 (?) that was "parked" in the exhibition hall (and crushing several stands!). But the FOV really isn't much of an improvement on the Hololens Mk1 and it was impossible to get far enough back to see the whole plane in one go.</div><div><br /></div><div>I had a good demo of the Magic Leap, showing an "Avatar" style 3D terrain model floating in space between us. If felt like a wider FOV, and being able to peer at the detail at ground level was really cool. BUT, the whole experience was very dark, so dark that I couldn't even see the hands of the demonstrator, so next to useless to work collaboratively pointing out different details. I assume its that they need either low ambient lighting (as in a hangar) or to filter the ambient light (as here) in order to get enough contrast with the projected image. The experience would have been a lot more effectively complete in VR.</div><h4 style="text-align: left;">Small Controllers</h4><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWGZwy9l6qEG0_c9gL__Kr30j5knhQgwPeQ4HfB50r6GbfxwnLmO1Xw0E--naPPidKc4U0WL7h_puqqz5VZ5mzvRCgX7Bhk0ef6US2BGAPyDvaAPKmDSo24k3ydTF2gU4lZI2U-vds3QcZVq557Q4T-wPwlOIuuY2L49mTsyB3J1wzUhBksvQIKX6U/s4032/IMG_5116.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="4032" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWGZwy9l6qEG0_c9gL__Kr30j5knhQgwPeQ4HfB50r6GbfxwnLmO1Xw0E--naPPidKc4U0WL7h_puqqz5VZ5mzvRCgX7Bhk0ef6US2BGAPyDvaAPKmDSo24k3ydTF2gU4lZI2U-vds3QcZVq557Q4T-wPwlOIuuY2L49mTsyB3J1wzUhBksvQIKX6U/s320/IMG_5116.JPG" width="320" /></a></div><br /><p><br /></p><p>Lots and lots of pistols and automatic rifles instrumented to work as VR controllers, with room space tracking so you could practice your CQB drills. Queues were always too long to try out! There were also (appropriately) lots of medical mannequins around, some connected to VR, to allow you to practice the first aid afterwards.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtsif4Gt2UjWAjNl5fGQMJguTba_dhrPqK3m1rCttmeLHMkyQ0iBCpf4YValVCDJ4gbDSJ-d280RSGVv2Zb9NfppVu2QubI6CEk1gYKYikOZSwbkKDusR2XvxunzVtEwoFfaRWvn_cqE4J9b9EDyp_FVX4SGC5VCOQTTGhpyfWZThUCvKymK5lm-Uj/s4032/IMG_5092.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="4032" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtsif4Gt2UjWAjNl5fGQMJguTba_dhrPqK3m1rCttmeLHMkyQ0iBCpf4YValVCDJ4gbDSJ-d280RSGVv2Zb9NfppVu2QubI6CEk1gYKYikOZSwbkKDusR2XvxunzVtEwoFfaRWvn_cqE4J9b9EDyp_FVX4SGC5VCOQTTGhpyfWZThUCvKymK5lm-Uj/s320/IMG_5092.JPG" width="320" /></a></div><h4 style="text-align: left;">Big Controllers</h4><p>Of course the big draws at I/ITSEC were the "big" controllers: tanks, aircraft, helicopters, boats - you name it. Some used big/multiple screens and others used VR. Here are a few.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-kFzPWlg4BANTZvJYH0zIoOUE8yauW10KHmsYBCseMDR-qkmVa8aNtqYfixR9rsu-NC-vJHV3uJkp4WltBLaskUqgMQCOjMxApUjB275pGH1e9jI5OqoAizZCIVlYzJ45lT88V4CBl9gsEBTzUjcV8DZ1B51uPok51P35RiL8_RNI9eg8cWhaJVCN/s4032/IMG_5079.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="4032" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-kFzPWlg4BANTZvJYH0zIoOUE8yauW10KHmsYBCseMDR-qkmVa8aNtqYfixR9rsu-NC-vJHV3uJkp4WltBLaskUqgMQCOjMxApUjB275pGH1e9jI5OqoAizZCIVlYzJ45lT88V4CBl9gsEBTzUjcV8DZ1B51uPok51P35RiL8_RNI9eg8cWhaJVCN/s320/IMG_5079.JPG" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJ3ITn4_tlU3-cLPEHBE3H-qKWNzificZrk5YnNaGDLVEPDLeC-rShKXNYRh-xb98c1wNlCjB1PHwWCZL2YLmX9vLO-Hdsc9tqw3HzGWp1a-6HEPX95SzmohRCwZJLb1QAcnnP3tmAvnWZXEzUtXZM7SodWgGqCmQETE2pGspniLTsuwXCHmnQ4iqh/s4032/IMG_5080.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4032" data-original-width="3024" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJ3ITn4_tlU3-cLPEHBE3H-qKWNzificZrk5YnNaGDLVEPDLeC-rShKXNYRh-xb98c1wNlCjB1PHwWCZL2YLmX9vLO-Hdsc9tqw3HzGWp1a-6HEPX95SzmohRCwZJLb1QAcnnP3tmAvnWZXEzUtXZM7SodWgGqCmQETE2pGspniLTsuwXCHmnQ4iqh/s320/IMG_5080.JPG" width="240" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE1Dx-sDRYZ_-OEApytCZK3hRgLZqWN4ZThbuo9SbKOfygyY_ymh67Alg0kGxOfsxH1TYlU6oJ9HFyi3Hjq7oIN73BATEHPYvnUJO3yJrfy1ozx3uCWiQZDW8l7EridKMTx-_innWMrqvRs6H2lzrfnMFndfRcOMpsmJF0SAyUpWIrxMndEkqQ4mIJ/s4032/IMG_5091.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="4032" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE1Dx-sDRYZ_-OEApytCZK3hRgLZqWN4ZThbuo9SbKOfygyY_ymh67Alg0kGxOfsxH1TYlU6oJ9HFyi3Hjq7oIN73BATEHPYvnUJO3yJrfy1ozx3uCWiQZDW8l7EridKMTx-_innWMrqvRs6H2lzrfnMFndfRcOMpsmJF0SAyUpWIrxMndEkqQ4mIJ/s320/IMG_5091.JPG" width="320" /></a></div><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRl4xT6-lMgyBFgpabEFJjh9tHBKfjzW06FB8G-TRmGmLDlcULZrHbJP36QKKNcd1OI1PALSYXQMHm5Z0ARR_Hu9TvtwQcAQY3G7_OqnrE-70JY_897uhYwpmZ6NLMcZmtv97P0naALf7FBaODYpzYtopJdSfFsfkdsNchijfP-PLyGQe3uSYsh3QR/s4032/IMG_5095.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="3024" data-original-width="4032" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRl4xT6-lMgyBFgpabEFJjh9tHBKfjzW06FB8G-TRmGmLDlcULZrHbJP36QKKNcd1OI1PALSYXQMHm5Z0ARR_Hu9TvtwQcAQY3G7_OqnrE-70JY_897uhYwpmZ6NLMcZmtv97P0naALf7FBaODYpzYtopJdSfFsfkdsNchijfP-PLyGQe3uSYsh3QR/s320/IMG_5095.JPG" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">A "flappy bird" - reminiscent of an early UCL? VR experience</td></tr></tbody></table><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifW3LzsIgL9NncPTafxBc94Pda2-tVn6VcubMO_z29G5i6ZqJMLSQXcaVNFWus79uoHObYc3bIvouhEw_5gKt6b3MfDF1Ifz2QCi7YuC4JX44xk20fRJjG0PxlfEeo3MOoZB0rSFgy-23vmjrgDJZ8KZiMhFLb8ykd-FykkX5uGOsNb1SF4tT1qhMh/s4032/IMG_5098.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="4032" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifW3LzsIgL9NncPTafxBc94Pda2-tVn6VcubMO_z29G5i6ZqJMLSQXcaVNFWus79uoHObYc3bIvouhEw_5gKt6b3MfDF1Ifz2QCi7YuC4JX44xk20fRJjG0PxlfEeo3MOoZB0rSFgy-23vmjrgDJZ8KZiMhFLb8ykd-FykkX5uGOsNb1SF4tT1qhMh/s320/IMG_5098.JPG" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii8p7_ZY-L0KYyJZoLXXckSdx9GaBzqSB56h3ZXH_6l5WV-rHe8Gu9juZpNB0FC508gczNpX0hEgJHlg120ks03zLmcPKXluWfNIiSh5_xUTWtE2pNuQliLoqS35fxkuhl0-2p_AkR2UmZmHO5x_awnBn1qiUZ7ss2JSoSlA-yxRRbmsi_LnBonDzG/s4032/IMG_5113.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="4032" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii8p7_ZY-L0KYyJZoLXXckSdx9GaBzqSB56h3ZXH_6l5WV-rHe8Gu9juZpNB0FC508gczNpX0hEgJHlg120ks03zLmcPKXluWfNIiSh5_xUTWtE2pNuQliLoqS35fxkuhl0-2p_AkR2UmZmHO5x_awnBn1qiUZ7ss2JSoSlA-yxRRbmsi_LnBonDzG/s320/IMG_5113.JPG" width="320" /></a></div><h4 style="text-align: left;">Other Cool Stuff</h4><p>And some other things that caught my eye.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmMJG-2c2OO3AgURDOfuclt5JsE_2qYeGZgQGn04tlueEdPYDEvkT4APhotbNYcM4FrslvvHzhBPoRGqPR81sEFLkeHnbuvtJKJwrC92gaEj9cGIKMQvn3JA6FMOiY0PZtVM7dccSo7cQLOwXHfEU_K1VH1JGGqY2O8S9bO0axM862uih9C08dBlgL/s4032/IMG_5065.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="3024" data-original-width="4032" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmMJG-2c2OO3AgURDOfuclt5JsE_2qYeGZgQGn04tlueEdPYDEvkT4APhotbNYcM4FrslvvHzhBPoRGqPR81sEFLkeHnbuvtJKJwrC92gaEj9cGIKMQvn3JA6FMOiY0PZtVM7dccSo7cQLOwXHfEU_K1VH1JGGqY2O8S9bO0axM862uih9C08dBlgL/s320/IMG_5065.JPG" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Best company name ever</td></tr></tbody></table><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiv5SjvzNFiQz3dY17fm4CLDRyiG6vIDzMLvBY0j18muVWF7iNNhMt9L4rII2qNZXnYVPYKA4WKMJK6zgjBD9Bma_IH4bupnbL4zRc5JcsUscbOE0aAqan5MNqBlQRigaDh9dD5uWJd-k07PAlcacTTrGQKitBL4xFTnlpcOW-4t5mwEVAtzsPHOYrG/s4032/IMG_5094.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="3024" data-original-width="4032" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiv5SjvzNFiQz3dY17fm4CLDRyiG6vIDzMLvBY0j18muVWF7iNNhMt9L4rII2qNZXnYVPYKA4WKMJK6zgjBD9Bma_IH4bupnbL4zRc5JcsUscbOE0aAqan5MNqBlQRigaDh9dD5uWJd-k07PAlcacTTrGQKitBL4xFTnlpcOW-4t5mwEVAtzsPHOYrG/s320/IMG_5094.JPG" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">US Army's augmented sandtable - always a great idea and demo</td></tr></tbody></table><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLdr4qZQ6PSh4sdjeYUX1z3hbP7N6MiZ6FkThG0k-c8v9px0KFQBkV5dWYhm9JrGw4XtxA8mt9pIHTMKBTvHIG-RSJZC2AWCdFFTPoa84GyleeL7n72uDUBBGzsSrOp2sNrcv-tLdEEMk66nheRzryFXIAL2yxxuj_aAYFyrjFDHrx100RlaZ5TS_K/s4032/IMG_5111.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="4032" data-original-width="3024" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLdr4qZQ6PSh4sdjeYUX1z3hbP7N6MiZ6FkThG0k-c8v9px0KFQBkV5dWYhm9JrGw4XtxA8mt9pIHTMKBTvHIG-RSJZC2AWCdFFTPoa84GyleeL7n72uDUBBGzsSrOp2sNrcv-tLdEEMk66nheRzryFXIAL2yxxuj_aAYFyrjFDHrx100RlaZ5TS_K/s320/IMG_5111.JPG" width="240" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The robot-target, filling the A in LVCA.</td></tr></tbody></table><p style="text-align: left;"><span style="font-weight: normal;">Also the latest neuro-tech and physio-monitoring rig from Galea.</span></p><h4 style="text-align: left;">The Metaverse</h4><div>There were about 17 companies (including Improbable) who listed or presented themselves as "metaverse" companies, and I'm sure that almost every salesperson would have been happy in discussion to call themselves the same. Quite honestly none of them were about the Metaverse as I understand it, and just as AI is being blurred beyond usefulness so too we were seeing metaverse being associated with almost anything that included a VR headset, and some which didn't even have that.</div><div><br /></div><h4 style="text-align: left;">Conclusion</h4><div>As I said at the top, overall underwhelmed. Just far too much "me too" when it came to VR-HMD based systems and not a lot of innovate thinking seems to be going on, and not a lot of democratisation (despite some "no code" vendors). Unlikely to ever go again, cost and time (but writing time by the pool was nice), but glad to have been and perhaps CES would give more of a future wow (but there again perhaps not).</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrpm85_XSwoNV9Krij-PA9wKiDTZb1djuzG4tzASkBTkKUBD7zF5NvhHSTxZ-yey3t3W_dFN08oOfrD-z0yZd05o3Gg-K9uij-WCR2C6QlKsWcjzYxVxi0Je9RnolYjc4XHIZKu4YY88k94dJHsUhdgrtegTKkh7OTJNeu5hXuu8Ix-xkyXQaDva4R/s4032/IMG_5046.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3024" data-original-width="4032" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrpm85_XSwoNV9Krij-PA9wKiDTZb1djuzG4tzASkBTkKUBD7zF5NvhHSTxZ-yey3t3W_dFN08oOfrD-z0yZd05o3Gg-K9uij-WCR2C6QlKsWcjzYxVxi0Je9RnolYjc4XHIZKu4YY88k94dJHsUhdgrtegTKkh7OTJNeu5hXuu8Ix-xkyXQaDva4R/s320/IMG_5046.JPG" width="320" /></a></div><br /><div><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><div><br /></div><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p>David Burdenhttp://www.blogger.com/profile/18129302446965347657noreply@blogger.com0tag:blogger.com,1999:blog-1857145979725048319.post-42094634262170430782022-11-29T01:51:00.003+00:002022-11-29T01:51:18.376+00:0010 Axioms for the Metaverse<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhF3szQsmG1TncKMUJPuQ-_jq79gBjPNnDRjKBQna9EHG5lw5exDtSoQhp9CJ_H0IEniO2VffYcPRr0VvfNvKqd2h2LPYeMu_AXMS5Dx509z1oJ1TMDRkpP9benrmqFJ7KyfLfwNv57ZHUIu6q9FqaO8h0l6tEMBAh-wZBZwi5u0OkF9H4qzd4h2Cr/s1920/Eve%20snapshot%201_030.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1057" data-original-width="1920" height="220" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhF3szQsmG1TncKMUJPuQ-_jq79gBjPNnDRjKBQna9EHG5lw5exDtSoQhp9CJ_H0IEniO2VffYcPRr0VvfNvKqd2h2LPYeMu_AXMS5Dx509z1oJ1TMDRkpP9benrmqFJ7KyfLfwNv57ZHUIu6q9FqaO8h0l6tEMBAh-wZBZwi5u0OkF9H4qzd4h2Cr/w400-h220/Eve%20snapshot%201_030.jpg" width="400" /></a></div><br /><p></p><p>David has posted a new story to Medium on "10 Axioms for the Metaverse". You can read it at <a href="https://medium.com/@davidjhburden/10-axioms-for-the-metaverse-26ac45c0e162">https://medium.com/@davidjhburden/10-axioms-for-the-metaverse-26ac45c0e162</a></p><p><br /></p><p><br /></p>David Burdenhttp://www.blogger.com/profile/18129302446965347657noreply@blogger.com0tag:blogger.com,1999:blog-1857145979725048319.post-22663006982351484922022-11-07T15:08:00.002+00:002022-11-07T15:08:32.990+00:00Free Pedagogy for Virtual Reality Training and Education eBook Released<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0Chtw30riYztjO8sfVv2QXYAsSSjA7pwFXDnAFxvBky_yymXH40eu1xAAk9Kb6k1s-sJDg_gXptJDWeuxb4elawgHYxmWyzYdpg3b0IJoR7xu7DPKSoZNr8dw31rIW1YIJub7wmNBmmzmbxM2PpORD5RXEcUC6GsW-4XU1mgdAuco4QjxM5C7oDdO/s793/Civvy%20P4VR%20Cover.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="793" data-original-width="558" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0Chtw30riYztjO8sfVv2QXYAsSSjA7pwFXDnAFxvBky_yymXH40eu1xAAk9Kb6k1s-sJDg_gXptJDWeuxb4elawgHYxmWyzYdpg3b0IJoR7xu7DPKSoZNr8dw31rIW1YIJub7wmNBmmzmbxM2PpORD5RXEcUC6GsW-4XU1mgdAuco4QjxM5C7oDdO/w226-h320/Civvy%20P4VR%20Cover.jpg" width="226" /></a></div><br /><p></p><p>Last year David and Prof. Maggi Savin-Baden and Dr Victoria Mason-Robbie (both of the University of Worcester and regular Daden collaborators) produced a 56pp eBook for the Defence Science and Technology Laboratory (DSTL) of the UK's Ministry of Defence on the pedagogy of virtual reality. Whilst that version was approved for public release earlier this year we thought it might be nice to have a copy with non-military imagery and which removed the (few) military specific references. This new civilian version of "<i>Pedagogy for Virtual Reality Training and Education</i>" has now also been approved by MOD for public release and you can <a href="https://www.daden.co.uk/_files/ugd/0c2908_52d404a0200a47608cbe13c0b1a7eccb.pdf" target="_blank">download a free copy of it right now</a>!</p><p>If you've got any comments we'd love to hear them - just email info@daden.co.uk, and if we can help you think through VR and Metaverse issues more generally then again just drop us a line.</p><p><br /></p>David Burdenhttp://www.blogger.com/profile/18129302446965347657noreply@blogger.com0tag:blogger.com,1999:blog-1857145979725048319.post-87816445876881737042022-10-05T12:19:00.005+01:002022-10-05T12:19:48.563+01:00Improbable Interview<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjI7fpPqMfgI61xFGWmh9xzbyl4r-ymc5B7e_ySIMy9cKIyf_dLri4-auubmbJGGmSj3MmG4ZYJZO1eFP8kBadZWCrWsbDj0rj1BuL5SP_eAg_NSlWGcYmFZV-x-8BFEhiFnQN5_pBAJgLGyjIc6X_TUfpqxSCQG2AGsO2erXSFOUA-ZK575LwJZo3A" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="576" data-original-width="1024" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEjI7fpPqMfgI61xFGWmh9xzbyl4r-ymc5B7e_ySIMy9cKIyf_dLri4-auubmbJGGmSj3MmG4ZYJZO1eFP8kBadZWCrWsbDj0rj1BuL5SP_eAg_NSlWGcYmFZV-x-8BFEhiFnQN5_pBAJgLGyjIc6X_TUfpqxSCQG2AGsO2erXSFOUA-ZK575LwJZo3A" width="320" /></a></div><br /> Nice interview from Improbable about the work that we're doing together this autumn looking at combining our social media synthetic wrap work with their hyper-scale agent-based modelling system and synthetic environment.<p></p><p><a href="https://defence.improbable.io/qa-with-daden-the-specialist-business-breaking-new-ground-synthetic-social-media/">https://defence.improbable.io/qa-with-daden-the-specialist-business-breaking-new-ground-synthetic-social-media/</a></p><p><br /></p><p><br /></p><p><br /></p>David Burdenhttp://www.blogger.com/profile/18129302446965347657noreply@blogger.com0tag:blogger.com,1999:blog-1857145979725048319.post-46384870134519574722022-08-16T14:30:00.004+01:002022-08-16T14:30:31.520+01:00What Goes Into a Metaverse?<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYZLpmMxaK5eMr1J9k_mK0jIjqxOvehIMWCvFd1PkUFppgtF_Gb1b8cAQ07Z5Dln6YViNt7bxBXMzAYdJRjYuKKvCHOuVBNFGu3adSAihBfoa33S5uw8jqV2yfmsak_sfYhHhMuO0cxkxAZHSdIoPFGE7b4YeU5iA_39fw9xG3JUjFHPYPoy2XR1BF/s703/Elements%20of%20a%20Metaverse.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="485" data-original-width="703" height="276" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYZLpmMxaK5eMr1J9k_mK0jIjqxOvehIMWCvFd1PkUFppgtF_Gb1b8cAQ07Z5Dln6YViNt7bxBXMzAYdJRjYuKKvCHOuVBNFGu3adSAihBfoa33S5uw8jqV2yfmsak_sfYhHhMuO0cxkxAZHSdIoPFGE7b4YeU5iA_39fw9xG3JUjFHPYPoy2XR1BF/w400-h276/Elements%20of%20a%20Metaverse.jpg" width="400" /></a></div><br /><p></p><p>I've just posted a new article to Medium on <a href="https://davidjhburden.medium.com/what-goes-into-a-metaverse-1cf345bb414a" target="_blank">What Goes Into a Metaverse</a>? It updates a diagram and presentation I did for PICNIC in Amsterdam on the Metaverse back in 2008.</p><p><br /></p>David Burdenhttp://www.blogger.com/profile/18129302446965347657noreply@blogger.com0tag:blogger.com,1999:blog-1857145979725048319.post-15422007356728639632022-08-10T13:05:00.001+01:002022-08-10T13:05:23.617+01:00The Metaverse — A Future History?<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3AhK1CqxZE_OL-WU8OuHXTh66GOgyQpZJTq949e3Bg27WSXBTFjk9oTqi3P_1inhCI22uOLl4ghVcXZXfbZsDLAuJqB2FrE81N81aiBEKBTnnfydqgUzENucOa4zUx1la2IvBp6UXIoG_0OGEBFbKrIrmQMJ3Q93vGgiaznJEhUCgPEPbXfDGLqsf/s803/ReLive%20Delphi%20Diagram%20-%20Faux.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="602" data-original-width="803" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3AhK1CqxZE_OL-WU8OuHXTh66GOgyQpZJTq949e3Bg27WSXBTFjk9oTqi3P_1inhCI22uOLl4ghVcXZXfbZsDLAuJqB2FrE81N81aiBEKBTnnfydqgUzENucOa4zUx1la2IvBp6UXIoG_0OGEBFbKrIrmQMJ3Q93vGgiaznJEhUCgPEPbXfDGLqsf/s320/ReLive%20Delphi%20Diagram%20-%20Faux.png" width="320" /></a></div><br />I've just done a (very) slightly updated version of my The Metaverse — A Future History?/ReLive post on the Medium platform at <a href="https://davidjhburden.medium.com/the-metaverse-a-future-history-e6f18b080d15">https://davidjhburden.medium.com/the-metaverse-a-future-history-e6f18b080d15</a>.<p></p><p><br /></p><p><br /></p>David Burdenhttp://www.blogger.com/profile/18129302446965347657noreply@blogger.com0tag:blogger.com,1999:blog-1857145979725048319.post-86045738293664620002022-06-06T16:12:00.006+01:002022-06-06T16:12:49.143+01:00Effect of Non-Immersive Virtual Reality Simulation on Type 2 Diabetes Education for Nursing Students: A Randomised Controlled Trial<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqy8rr3WrL1uspjK3UVzZcpuxn_THXvLvp3pRY5aqTajhRJnS2uaWrbxLQUPlcJgB8EGLEO_ZWPiilxCbTlsMexPllhHQkBFko57oYAbEQAOK78FrLhMP-uSYep4nriqZCKpNUnRRftA3e5VVLpeOI97OttZzA61IhglR0u6ggCwKw6W7YFT0Ad5Ou/s1616/Staff%20nurse%20and%20patient.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="909" data-original-width="1616" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqy8rr3WrL1uspjK3UVzZcpuxn_THXvLvp3pRY5aqTajhRJnS2uaWrbxLQUPlcJgB8EGLEO_ZWPiilxCbTlsMexPllhHQkBFko57oYAbEQAOK78FrLhMP-uSYep4nriqZCKpNUnRRftA3e5VVLpeOI97OttZzA61IhglR0u6ggCwKw6W7YFT0Ad5Ou/w400-h225/Staff%20nurse%20and%20patient.png" width="400" /></a></div><br /><p></p><p>A nice paper that we co-authored with Heidi Singleton form Bournemouth University on her Diabetes project in VR has finally seen light of day. You can read it on open access at:</p><p><a href="https://www.nursingsimulation.org/action/showPdf?pii=S1876-1399%2822%2900016-0">https://www.nursingsimulation.org/action/showPdf?pii=S1876-1399%2822%2900016-0</a></p><p>The abstract is:</p><p><b>Background: </b>A virtual reality simulation was used to teach treatment of diabetic patients.</p><p><b>Methods:</b> This study evaluated the impact of using virtual reality on short term knowledge of hypoglycaemia, via pairing of a randomised controlled trial, analysed via Partial Least Squares-Structural</p><p><b>Equation Modelling.</b> The setting was two large lecture theatres based at campuses within the UK. Second year nursing students (n = 171) volunteered to take part in the study. Students were randomised into two groups, control (n = 88) and experimental (n = 83). The trial enabled comparison, via preand posttest surveys, of the simulation with normative teaching methods.</p><p><b>Results: </b>VR was found to be significantly (p ≤ .001) better in terms of hypoglycaemia knowledge than normative methods. The method also enabled identification of the key point of action of the simulation, which evidenced that the “engagement to immersion” pathway was responsible for leading to higher knowledge scores in the experimental group.</p><p><b>Conclusion:</b> This paper claims addition to knowledge about how the novel approach taken has the potential to deepen understanding of how virtual technologies can affect learning in nurse education.</p><p><a href="https://doi.org/10.1016/j.ecns.2022.02.009">https://doi.org/10.1016/j.ecns.2022.02.009</a>.</p><p><br /></p><p><br /></p>David Burdenhttp://www.blogger.com/profile/18129302446965347657noreply@blogger.com0tag:blogger.com,1999:blog-1857145979725048319.post-24157281808177191042022-01-10T12:53:00.001+00:002022-01-10T12:53:28.022+00:00Reith Lectures on AI<p>Thoroughly enjoyed Stuart Russell's Reith Lectures on AI. He just seemed to keep mentioning bits related to what we've done in various projects! </p><p>In particular I liked this exchange from the first episode (<a href="https://www.bbc.co.uk/programmes/m001216j">https://www.bbc.co.uk/programmes/m001216j</a>) which touched on the approach we've been taking with our Reflexive Agent and our consideration of Wisdom and AI in our DASA/Royal Navy Intelligent Ship project.</p><p><br /></p><p>"ROLY KEATING: Roly Keating from British Library. It’s wonderful to have</p><p>you here. Thank you for the lecture. I was interested in the language and</p><p>vocabulary of human intellectual life that seems to run around AI, and I’m</p><p>hearing data gathering, pattern recognition, knowledge, even problem solving,</p><p>but I think an earlier question used the word “wisdom,” which I’ve not heard so</p><p>much around this debate, and I suppose I’m trying to get a sense of where you</p><p>feel that fits into the equation. Is AI going to help us as a species gradually</p><p>become wiser or is wisdom exactly the thing that we have to keep a monopoly</p><p>on? Is that a purely human characteristic, do you think?</p><p><br /></p><p>STUART RUSSELL: Or the third possibility would be that AI helps us</p><p>achieve wisdom without actually acquiring wisdom of its own, and I think, for</p><p>example, my children have helped me acquire wisdom without necessarily having</p><p>wisdom of their own. They certainly help me achieve humility. So, AI could help,</p><p>actually, by asking the questions, right, because in some ways AI needs us to be</p><p>explicit about what we think the future should be, that just the process of that</p><p>interrogation could bring some wisdom to us."</p><p><br /></p><p>Spot on!</p><p><br /></p>David Burdenhttp://www.blogger.com/profile/18129302446965347657noreply@blogger.com0tag:blogger.com,1999:blog-1857145979725048319.post-78531061414506860402021-12-16T09:47:00.003+00:002021-12-16T09:47:34.087+00:00Early Data Visualisation Experiments in Second Life<p><br /></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEis4yEGCyyygAKPADfnlRKO7ngIKKASzrjvwkK1SXkBIGUhJjotWKHm9F1ejU75nH1j-s4SrC9DXZLP-Ntg3imcRjpyp4OW6ezAFQ0amSUy3fxaext6ljUKq8rh9tiVXI_jvcbMVDJFHiW23Am_7mA4hUmHMrADwlAuky8ETezOJBzP8GBx_37c-wW2=s448" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="240" data-original-width="448" height="171" src="https://blogger.googleusercontent.com/img/a/AVvXsEis4yEGCyyygAKPADfnlRKO7ngIKKASzrjvwkK1SXkBIGUhJjotWKHm9F1ejU75nH1j-s4SrC9DXZLP-Ntg3imcRjpyp4OW6ezAFQ0amSUy3fxaext6ljUKq8rh9tiVXI_jvcbMVDJFHiW23Am_7mA4hUmHMrADwlAuky8ETezOJBzP8GBx_37c-wW2=s320" width="320" /></a></div><br /> <p></p><p>David Wortley, once the Director of the Serious Games Institute, has done a nice write-up of my early experiments on Data Visualisation in Second Life. You can read it here:</p><p><a href="https://www.linkedin.com/pulse/ancient-tales-from-metaverse-2-david-wortley/?trackingId=rC4zchpQSve9LEZkMhj5%2Fw%3D%3D">https://www.linkedin.com/pulse/ancient-tales-from-metaverse-2-david-wortley/?trackingId=rC4zchpQSve9LEZkMhj5%2Fw%3D%3D</a></p><p><br /></p>David Burdenhttp://www.blogger.com/profile/18129302446965347657noreply@blogger.com0tag:blogger.com,1999:blog-1857145979725048319.post-92011077140102601002021-11-11T12:52:00.001+00:002021-11-11T12:52:27.130+00:00An AI Landscape — What Do You Mean by AI?<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXt0_3N2CTkRoZWZX8CZsi-AKOTN6k8hNMeRKBwTbKHA2j6-m28E4FMcdpuEzN4CLNFMA0Yfo1uFnImAlzAuQbs_S1d10C5zWms_W_HGpNkd_VY97ryUFqscU7a1JGoz_mcHrRjDuMIxU/s635/AI+Landscape+Diagram+-+Marketing+and+SF+AI.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="614" data-original-width="635" height="309" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXt0_3N2CTkRoZWZX8CZsi-AKOTN6k8hNMeRKBwTbKHA2j6-m28E4FMcdpuEzN4CLNFMA0Yfo1uFnImAlzAuQbs_S1d10C5zWms_W_HGpNkd_VY97ryUFqscU7a1JGoz_mcHrRjDuMIxU/s1600/AI+Landscape+Diagram+-+Marketing+and+SF+AI.PNG" width="320" /></a></div><br /><p></p><p>I've updated my AI Landscape piece as I find myself using it a lot and posted it to Medium at </p><p><a href="https://davidjhburden.medium.com/an-ai-landscape-what-do-you-mean-by-ai-b338908cce99">https://davidjhburden.medium.com/an-ai-landscape-what-do-you-mean-by-ai-b338908cce99</a></p><p>I think I'll post all my long form pieces to Medium as its quite a nice platform to write and read things in, and probably gets more reach than the blog! But I'll always post links here as things get published.</p><p><br /></p><p><br /></p>David Burdenhttp://www.blogger.com/profile/18129302446965347657noreply@blogger.com1tag:blogger.com,1999:blog-1857145979725048319.post-74864704709214108772021-11-10T11:01:00.000+00:002021-11-10T11:01:06.079+00:003D Immersive Visual Analytics White Paper - Just Updated<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjP0W9bFoRTmLhS16KWnvYm_M0DBHdbnKjroz1StAhvFpEMe4gYcpLgy1IuCmVrna4pl9WMP2fH86RP2HhjN3194Inv8MDhXt5pIQO2Yj9Etaopu7v-2DKvi-Ym4SFQj4SjXCnhN6t_hEU/s764/TwoUsers.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="563" data-original-width="764" height="236" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjP0W9bFoRTmLhS16KWnvYm_M0DBHdbnKjroz1StAhvFpEMe4gYcpLgy1IuCmVrna4pl9WMP2fH86RP2HhjN3194Inv8MDhXt5pIQO2Yj9Etaopu7v-2DKvi-Ym4SFQj4SjXCnhN6t_hEU/s320/TwoUsers.PNG" width="320" /></a></div><br /><p>We last updated our <a href="https://1b554368-2ca8-4fd6-827e-3a1c5e1b6bab.filesusr.com/ugd/0c2908_0369a471a71d4e8291f6d4730daf129d.pdf?index=true" target="_blank">3D Immersive Visual Analytics White Paper</a> in 2017! A lot has happened since then so it was well due an update - even though 80% of the paper covers the fundamentals which a) haven't changed and b) still seem to be learnt by many people.</p><p> Although we stopped selling and using Datascape a couple of years ago the use of VR for data visualisation is still something that is very close to my heart and that I'd like to do more work on. My first steps in using WebXR are a move in this direction, and the current Traveller Map WebXR demonstrator is actually a data-driven app which has a lot of the key features in it needed for a WebXR IVA system. I'll hopefully get some development time over the next few months to pull a proper demo together.</p><p>In the meantime you can revisit some of our immersive 3D visualisations of the past at:</p><p></p><ul style="text-align: left;"><li><a href="https://www.daden.co.uk/datavisualisationgallery" target="_blank">Data Visualisation Image Gallery</a></li><li><a href="https://www.youtube.com/playlist?list=PLDF3C6C647C1882E1" target="_blank">Datascape YouTube Channel</a></li></ul><p></p><p>Read the updated <a href="https://1b554368-2ca8-4fd6-827e-3a1c5e1b6bab.filesusr.com/ugd/0c2908_0369a471a71d4e8291f6d4730daf129d.pdf?index=true" target="_blank">3D Immersive Visual Analytics White Paper</a> now!</p>David Burdenhttp://www.blogger.com/profile/18129302446965347657noreply@blogger.com1tag:blogger.com,1999:blog-1857145979725048319.post-46547891040020827912021-11-08T09:39:00.003+00:002021-11-08T09:39:39.276+00:00David speaking at CogX on Virtual Humans and Digital Immortality<p> </p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="370" src="https://www.youtube.com/embed/SQj8kTpN7Iw" width="445" youtube-src-id="SQj8kTpN7Iw"></iframe></div><br /><p></p><p>Somehow forgot to blog this when I did the talk at CogX back in 2019 but still highly relevant and been linking to it from the updated website so I thought I might as well post it up here as well.</p><p><br /></p>David Burdenhttp://www.blogger.com/profile/18129302446965347657noreply@blogger.com0tag:blogger.com,1999:blog-1857145979725048319.post-28959477910894266472021-11-01T11:31:00.000+00:002021-11-01T11:31:06.846+00:00Jon Radoff's 7 Layer Metaverse Model and Market Map<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrnRUzyfEm-w77bxhasRc_8HAdb1NLBcJaStNj6MaWpi0ftdKtxijPPdrhlAs2Fqw1BQv3O6m5Eo1HDJRM5DK1vVug0Mdwo8uXU_Behg7qkI0J7QpRjZ8qGd1rsOMOYIk6cqZJVNiy-78/s793/Metaverse+7+Layer+Model.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="540" data-original-width="793" height="272" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrnRUzyfEm-w77bxhasRc_8HAdb1NLBcJaStNj6MaWpi0ftdKtxijPPdrhlAs2Fqw1BQv3O6m5Eo1HDJRM5DK1vVug0Mdwo8uXU_Behg7qkI0J7QpRjZ8qGd1rsOMOYIk6cqZJVNiy-78/w400-h272/Metaverse+7+Layer+Model.png" width="400" /></a></div><br /><p></p><p>Jon Radoff has an interesting "7 layer model of the Metaverse" at <a href="https://medium.com/building-the-metaverse/the-metaverse-value-chain-afcf9e09e3a7">https://medium.com/building-the-metaverse/the-metaverse-value-chain-afcf9e09e3a7</a> and a mapping of the recent Facebook/Meta announcements at <a href="https://medium.com/building-the-metaverse/facebook-as-a-metaverse-company-d5712198b22d">https://medium.com/building-the-metaverse/facebook-as-a-metaverse-company-d5712198b22d</a>.</p><p>Needless to say we all have our own variations/comments on this. For me I think that Infrastructure/Decentralisation/Spatial should be the bottom 3 layers, and really the Human Interface should be the outer one - you don't (or shouldn't) build you virtual experience on the human interface, you should build the experience and then open up to as many interface types as you can. Discovery could perhaps be split between internal discovery (how you find out about stuff in the world) and external discovery (how you find out about experiences, and particularly how one experience links to another). And should the Creator economy sit on top of the experience as in a true Virtual World prople are using the experience to create the economy, and then enhance the experience (so circular!). Perhaps something more like a network model would be more realistic (if less eye-catching) given the interconnectivities involved - it's not quite the ISO 7 Layer model diagram.</p><p>I'll have to dig out one of my old models.</p><p>Jon also has a Market Map of the Metaverse at <a href="https://medium.com/building-the-metaverse/market-map-of-the-metaverse-8ae0cde89696">https://medium.com/building-the-metaverse/market-map-of-the-metaverse-8ae0cde89696</a> - which is likely to be quite dynamic!</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqLiW97F5FTarrTNVDwt8LK5X6_i6Am6HGgJ8DcXhAgH4er7L9_VOQ2hRa4IDv1q1wQsyQB6W4INfGwhKwPtQjrb-6nRAQY05x2U3woqtPXklW_04RfFci_JJoZS3JBf0FUa6MBCGmOBo/s1400/Metaverse+Market+Map.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="732" data-original-width="1400" height="209" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqLiW97F5FTarrTNVDwt8LK5X6_i6Am6HGgJ8DcXhAgH4er7L9_VOQ2hRa4IDv1q1wQsyQB6W4INfGwhKwPtQjrb-6nRAQY05x2U3woqtPXklW_04RfFci_JJoZS3JBf0FUa6MBCGmOBo/w400-h209/Metaverse+Market+Map.jpeg" width="400" /></a></div><br /><p>Jon also has a Metaverse Canon Reading Guide at <a href="https://medium.com/building-the-metaverse/the-metaverse-canon-reading-guide-9eb1b371b505">https://medium.com/building-the-metaverse/the-metaverse-canon-reading-guide-9eb1b371b505</a></p><p><br /></p><p><br /></p>David Burdenhttp://www.blogger.com/profile/18129302446965347657noreply@blogger.com0tag:blogger.com,1999:blog-1857145979725048319.post-81700339894616668952021-10-29T14:37:00.005+01:002021-10-29T15:07:10.340+01:00Facebook (aka Meta) Connect2021<p><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcCgRePs2YGGrJ_KHWiXAyvx_toXcjXOAS88AOsyAJNfqNzIXfKsukvpS2tz-C9ywIjTilJEYyJF19ELQPdBBZrmLlvjwXuG9LL-fEPtTLvFs-L12QbsODYGPoNM_nL36XbLwoV6w8Xzs/s1024/Connect21-2.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1024" data-original-width="1024" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcCgRePs2YGGrJ_KHWiXAyvx_toXcjXOAS88AOsyAJNfqNzIXfKsukvpS2tz-C9ywIjTilJEYyJF19ELQPdBBZrmLlvjwXuG9LL-fEPtTLvFs-L12QbsODYGPoNM_nL36XbLwoV6w8Xzs/s320/Connect21-2.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Me at Connect21 in Venues*</td></tr></tbody></table><br /><p><span style="text-align: center;"><i><span style="font-size: x-small;">*although you could see the video in-world it deoens't show on the photos you take</span></i></span></p><p><br /></p><p>I attended the Facebook Connect2021 event in Oculus (now Horizons) Venues yesterday afternoon. Struck me that there were a lot more people in VR than last time, around 1200 were meant to be there, although we were all sharded into ~ 20 people pods (and they were on 2 levels so you really only saw ~ 10).</p><p>Needless to say the whole name change thing and the relentless focus on the Metaverse made it a bit more weighty than the last one I went to which just introduced the Quest 2, but apart from Mark Zuckerberg finally "getting" virtual worlds there was really little there that wasn't being talked about 10 years ago. Sure the tech is moving on but there are still lots of areas which need to be sorted.</p><p><br /></p><p>So here are my highlights/comments on the talk, in roughly timeline order.</p><p></p><ul style="text-align: left;"><li>Yep, pretty much everything talked about in terms of what you could do in the VW element of the Metaverse you could do in SL 15 years ago</li><li>The one big difference, and which would be cool, is the better integration of your desktop into VR and bringing your phone into VR so that you can stay in world whilst checking "RL" information or having chats with people in "RL"</li><li>Zuckerberg talked about the metaverse as being the "replacement" for the mobile internet, but I think despite the fancy nature of the "metaverse", even when implemented through MR glasses we'll still find the unobtrusive nature of the smartphone (along with battery life etc) to be valuable, so I think they'll just be parallel streams into the meta-metaverse!</li><li>He talked about interoperability in terms of being able to bring avatars and virtual objects between worlds - but it wasn't clear if this was between FB/Meta ecosphere applications only, or out to third party virtual worlds. I fear the former. At the <a href="https://dadenblog.blogspot.com/2020/08/virtual-reality-future-history.html" target="_blank">ReLive conference in 2011</a> we highlighted interoperability as the key medium term need - and we're still not there!</li><li>Some nice quick videos of the various Horizons platforms, with Rooms going from single to multi-user, and it looks like Spaces will have a Scratch type scripting system, which will be great news as long as its powerful enough for decent work.</li><li>Also some nice hints about better tools to enable 2D progress web applications to display within the 3D/VR environment, further breaking the barrier between the 3D/VR and 2D/RL environments!</li><li>The whole presentation kept switching from RL to greenscreen to Horizons to smoke and mirrors, by the end I wasn't sure if Mark was really an avatar or not and you certainly couldn't tell what was real tech and what was marketingware.</li><li>There seemed to be a lot of emphasis on "holograms" and going to real concerts/meetings as holograms with real friends/colleagues. It was at all clear on how that was ever going to work, although the AR glasses would sort of make that feasible. Mind you having tried to stream a bit of video out of a concert recently I can't see how the bandwidth will ever be there! Oh, virtual after parties - tick, done that, great one after The Wall show in SL "back in the day" actually on the stage set.</li><li>The lack of a VR keyboard in Venues itself (and most VR apps) was keenly felt as it meant that the dozen or so of us there could really interact whilst the session was going on. Meta <i>may</i> have a solution - see below.</li><li>A big announcement for the short term was that Oculus products will not now mandate FB accounts, so the concerns that many corporate/academic clients had might go away. They will also continue to allow sideloading onto Quest, so it looks like the Quest will remain a more open platform and not be locked down to FB/Meta - hurrah!</li><li>Lots of stuff on their "presence" SDKs to help developers better integrate controllers, MR /pas-through features and voice control. "Presence" was emphasised a lot, more than immersion (just like we've been telling a recent client!)</li><li>Project Cambria will be their next generation high-end headset, non-tethered but more expensive that the Quest, although they hope features will gradually drop down to the Quests. Hi-rez, colour pass-through to better enable MR applications seems the key differences, plus the sensors to detect facial expression and eye-movement for more natural avatar interaction, nice.</li><li>Project Lazare is their AR/MR glasses project, heading for full Hololens type MR but in a spectacles form-factor. This is what would make their "holograms" believable - as long as you put glasses on all the RL people.</li><li>A list of futures "breakthrough" areas for VW tech looked very generic, everything talked about was evolutionary, and interestingly was missing neuro-interfaces tech. </li><li>Then he talked about neurotech (!), or specifically electromyography (EMG) and a device which looked suspiciously like the old <a href="https://venturebeat.com/2018/10/12/amazon-backed-wearables-company-thalmic-labs-kills-its-myo-armband-teases-new-product/" target="_blank">Thalmic Labs MYO</a>. Still have mine (see photo below). This senses what your fingers are doing from the electro-neural impulses picked up at the wrist. Some nice demos (?) of subtle gesture control, including typing. In theory you need hardly actually move your fingers at all. One of the more interesting things shown. Does it work for feet and locomotion too?</li><li>The Codec photo-realistic avatars looked quite good - volumetric and based on face/body scans, but with the ability to then change hair, clothes etc. The clothing demo and talk about hair modelling reminded me of how much we wrote about those areas in our <a href="http://virtualhumansbook.blogspot.com/" target="_blank">Virtual Humans</a> book.</li></ul><p></p><p><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPcJW9MIZsHTj6Oq-axdqGIdgJ93HH1Uo8w1zkTb6lmJ3ldDR5ra5CMqlBb4DP6XbtFOuiRf9JsWwvhec3fb-ptvxUTZrf8Cnz9K0CaluK2AZ67nCfOAm9nHi9vufvDuH5PgO6Qm-eXbs/s2048/MYO.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1536" data-original-width="2048" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPcJW9MIZsHTj6Oq-axdqGIdgJ93HH1Uo8w1zkTb6lmJ3ldDR5ra5CMqlBb4DP6XbtFOuiRf9JsWwvhec3fb-ptvxUTZrf8Cnz9K0CaluK2AZ67nCfOAm9nHi9vufvDuH5PgO6Qm-eXbs/s320/MYO.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">My old MYO</td></tr></tbody></table><p><br /></p><p>Needless to say all the bad press side of Facebook, privacy and corporate greed didn't get a look in (although there was a snide comment about high-taxes (!) stifling growth and innovation), but he did use the words "humble" or "humbling" more times than I could count, and Nick Clegg popped up for about 30 seconds to say not very much. As some of our recent work has highlighted for a client VR offers unparalleled insights into personal behaviour and its vital that our explicit and implicit data is secure and not being exploited, and the "metaverse" is not under the control of one company. If Facebook was really serious about the metaverse they'd open source the whole lot right now.</p><p>You can watch the presentation for yourself at <a href="https://www.youtube.com/watch?v=Uvufun6xer8&ab_channel=Meta">https://www.youtube.com/watch?v=Uvufun6xer8&ab_channel=Meta</a></p><p>Full set of Connect21 presentations on the more technical side at <a href="https://www.facebook.com/watch/113556640449808/901458330492319/">https://www.facebook.com/watch/113556640449808/901458330492319/</a></p><p>Update: Looking at the World Building in Horizons video it really is very low rez at the moment, possibly even less than Hubs, and talk of strict performance limits. So good for some stuff but a whole load of use cases wiped right out (for now) :-(</p><p><br /></p><p><br /></p>David Burdenhttp://www.blogger.com/profile/18129302446965347657noreply@blogger.com0tag:blogger.com,1999:blog-1857145979725048319.post-16879415919825149662021-10-27T12:33:00.003+01:002021-10-27T12:33:46.127+01:00WebXR Wars<p>Interesting piece in <a href="https://immersivewebweekly.com/issues/071/" target="_blank">Immersive Web Weekly</a> on the "rift" between the Oculus/Chrome implementation of WebXR and the Firefox/HTC/others version. </p><p><br /></p><p><span style="font-family: courier;">Today XR headset makers face a tough choice among immersive browsers: invest a considerable number of people to maintain a custom Google Chromium-based browser with great WebXR support (as Facebook does for the Quest) or port a Mozilla Gecko-based browser like Firefox Reality and deal with XR support that hasn't changed in any substantial way since Mozilla's Mixed Reality team was laid off more than a year ago.</span></p><p><span style="font-family: courier;">Last week Shen Ye followed the path of the Pico team in revealing that HTC's new Vive Flow headset will ship with Firefox Reality and Stan Larroque also announced in a YouTube livestream that the Lynx team is working on a Firefox Reality port for their headset.</span></p><p><span style="font-family: courier;">HTC, Lynx, Pico and Mozilla do not intend, as far as I can tell, to update Gecko's WebXR implementation. The divergence between Chromium- and Gecko-based browsers has already fragmented the fetal immersive web, forcing developers to choose between supporting only one browser engine or writing what is effectively two separate rending and input handling paths for their code. If we want a healthy and open immersive web then this must change.</span></p><p><span style="font-family: courier;">(editor's note for transparency: I was the original product manager for Firefox Reality but left Mozilla before the layoffs. I have donated to the Mozilla Foundation for more than a decade and continue to do so but have no equity or other financial ties.)</span></p><p><br /></p><p>We've bumped into this at Daden when looking at using Pico for a potential project. Pretty typical of the industry, agree a new standard and then immediately split it in two!</p>David Burdenhttp://www.blogger.com/profile/18129302446965347657noreply@blogger.com0tag:blogger.com,1999:blog-1857145979725048319.post-47264954766562966302021-07-08T10:29:00.004+01:002021-07-08T10:29:56.706+01:00RAF's Stories from the Future - Complete with Virtual Personas<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGKQJYODn_1tgZu36U-5GSr_R1rlzCtHWOg7JNxlGLzQvVo6nGl64KoN6ElnRS2wBKFuFpu9CN4MPM1xo4-Su8stxFUImIWZ_w6AkRmoc97cpUN5sLwClguRulncqTsu2IFOFv7_QxE20/s285/RAF+Heads+Together.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="198" data-original-width="285" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGKQJYODn_1tgZu36U-5GSr_R1rlzCtHWOg7JNxlGLzQvVo6nGl64KoN6ElnRS2wBKFuFpu9CN4MPM1xo4-Su8stxFUImIWZ_w6AkRmoc97cpUN5sLwClguRulncqTsu2IFOFv7_QxE20/s0/RAF+Heads+Together.PNG" /></a></div><br /><p>The Royal Air Force has just released a second edition of their "Stories from the Future" - fiction pieces designed to get people thinking about the future of the Services and Air Defence.</p><p>One of the stories, "Heads Together" draws on some of the work we've done for MOD around the concept of virtual personas:</p><p><i>"Diverse viewpoints make for better decisions, so imagine a world where the whole of society engages with Defence through some form of service and the friends that you make there can convene virtually when you need to discuss a problem, whether they now work in Defence, in industry, in academia – or at all. In this tale, we look at how our people might benefit from this in the future"</i></p><p>The question that the article explicitly poses at the end is:</p><p><i>How would you feel about bring perpetuated in virtual form after you had changed jobs, left Defence or even died? Would advice from your virtual self be a liability to your real self?</i></p><p>You can read this, and the other stories at <a href="https://www.raf.mod.uk/documents/pdf/stories-from-the-future-second-edition/">https://www.raf.mod.uk/documents/pdf/stories-from-the-future-second-edition/</a></p><p><br /></p><p><br /></p>David Burdenhttp://www.blogger.com/profile/18129302446965347657noreply@blogger.com1tag:blogger.com,1999:blog-1857145979725048319.post-75052709437311704672021-04-22T10:08:00.003+01:002021-04-22T10:20:15.355+01:00Daden Newsletter April 2021<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXl8ZufvFvNkvC9A2TMAze1JAykJKMzTVvNOyiIXpJygvw7oOPzxsabcAetKss4qBMKy_Bu1hyphenhypheno5eV3H9e2IfshpWrZmCsbH_G0BhXjnLH4c-ZjZW7gPVqJfxmpk-4RcV6KyDTFXMu9mo/s1349/Tutorial1.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="853" data-original-width="1349" height="253" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXl8ZufvFvNkvC9A2TMAze1JAykJKMzTVvNOyiIXpJygvw7oOPzxsabcAetKss4qBMKy_Bu1hyphenhypheno5eV3H9e2IfshpWrZmCsbH_G0BhXjnLH4c-ZjZW7gPVqJfxmpk-4RcV6KyDTFXMu9mo/w400-h253/Tutorial1.PNG" width="400" /></a></div><br /><p> Our April Newsletter is out. In this issue:</p><p></p><ul style="text-align: left;"><li><b>A Virtual Experience Design Space (VEDS)</b> - <a href="https://hubs.mozilla.com/PNaoEvs/daden-virtual-experience-design-space" target="_blank">VEDS</a> is a new publicly and freely available space we've created in Mozilla Hubs for you and us to use to help think through and collaborate on the design decisions associated with a 3D virtual experience - whilst being inside a 3D/VR virtual world!</li></ul><ul style="text-align: left;"><li><b>Wonderland</b> - Having looked at the range of SocialVR spaces out there we're now looking at WebXR authoring tools - this issue we take Wonderland out for a test-drive.</li></ul><ul style="text-align: left;"><li><b>Daden Hub</b> - <a href="https://hubs.mozilla.com/SJy5Hwn/daden-hub" target="_blank">Daden Hub</a> is effectively our virtual office in MozillaHubs - somewhere for us to meet clients and show them what Hubs can do - and feel free to check it out yourself. We've also linked it to (and from) a <a href="https://hubs.mozilla.com/fFVfvrq/onboarding-tutorial" target="_blank">virtual onboarding experience</a> we've built for Hubs to act as a walk-through tutorial on how to use Hubs.</li></ul><ul style="text-align: left;"><li>Plus some interesting papers that caught our eye on AI, chatbots and knowledge graphs (and which are coming from a similar to our own R&D); and links to three interviews/panel sessions that David has given over the last few months on chatbots and Virtual Humans.</li></ul><p></p><p>We hope you enjoy the newsletter, and do get in touch if you would like to discuss any of the topics raised in the newsletter, or our products and services, in more detail!</p><p>You can <a href="https://1b554368-2ca8-4fd6-827e-3a1c5e1b6bab.filesusr.com/ugd/0c2908_a5f49d9920894dedb4a184ffc2d1484f.pdf" target="_blank">read the Newsletter here</a>.</p>David Burdenhttp://www.blogger.com/profile/18129302446965347657noreply@blogger.com0tag:blogger.com,1999:blog-1857145979725048319.post-17460944718875512552021-03-22T12:51:00.001+00:002021-03-22T12:51:10.534+00:00360 Photos in Mozilla Hubs<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVtibii9F3KxmuWOQCr01BqFHSSaoIkW29P-HkjgLsx41ICpnAD_eVVpJ-fUDgJtGMwRROgC99TNg3mZRK1K1_L9t5cPRUkC9KhHPO3TICnXb9DzMgaws-nputd9RnM49mx5um6VEdyXQ/s623/VR360+Uluru.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="351" data-original-width="623" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVtibii9F3KxmuWOQCr01BqFHSSaoIkW29P-HkjgLsx41ICpnAD_eVVpJ-fUDgJtGMwRROgC99TNg3mZRK1K1_L9t5cPRUkC9KhHPO3TICnXb9DzMgaws-nputd9RnM49mx5um6VEdyXQ/w400-h225/VR360+Uluru.PNG" width="400" /></a></div><br /><p></p><p>Been experimenting a bit with 360 photos in Mozilla Hubs. They are just part of an empty room, so you can add 3D objects "inside" the photo, although without any scripting you can't create hot-spots as such. You could though add links from one to another - but on its own that's not a smooth transition.</p><p>What does work well though is the ability for the room owner to load scenes around the participants, so you can do an immersive slideshow, everyone starting in one place, and then load a 360 around them, and then another one and so on. If you added a map or 3D table model like the one below you could end up doing quite a nice human-guided field trip/battlefield tour/holiday slideshow.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg30U7E6uMvp8zQiQAfFYWVmjyj61AV3oTXk7AMZCBWnuDtnJuU0QNDZKWboDtUdJrNjlUaj2tyj814aOLIUkdf23eIABPCK8JJmC7MU2-RFebX4Dwj7qW3uFJ3Lb2NnkcJ_sBGhL9UupU/s1135/3D+Model+Annotation.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="610" data-original-width="1135" height="215" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg30U7E6uMvp8zQiQAfFYWVmjyj61AV3oTXk7AMZCBWnuDtnJuU0QNDZKWboDtUdJrNjlUaj2tyj814aOLIUkdf23eIABPCK8JJmC7MU2-RFebX4Dwj7qW3uFJ3Lb2NnkcJ_sBGhL9UupU/w400-h215/3D+Model+Annotation.PNG" width="400" /></a></div><br /><p>The photosphere shots here are ones I took on my iPhone at the base of Uluru, and apart from a few glitches at the joins they come out pretty well in Hubs.</p><p>Of course the nice thing about using Hubs for something like this is that its very social and involving - everyone sees the same image at the same time, can see and talk to others, and naturally tends to move around the space towards the bits of the photo they are interested in so larger groups naturally fragment to smaller groups if desired - which with spatial audio enables lots of parallel conversations to go on.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLtbjzZ3hF-MIuOZPq8q6zqQnpmuqBJoC-DkRrZUQe9shppk5E9y3YIWM4hsJz0jPYRm3E3xWwlVjvMKHKdeLuNLzOUbuVskDLdVF6f2q1SMfMcXezl2ktUiKwc78ZmUEEpFwxowULsAk/s1277/VR360+Uluru+Looking+Up.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="704" data-original-width="1277" height="220" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLtbjzZ3hF-MIuOZPq8q6zqQnpmuqBJoC-DkRrZUQe9shppk5E9y3YIWM4hsJz0jPYRm3E3xWwlVjvMKHKdeLuNLzOUbuVskDLdVF6f2q1SMfMcXezl2ktUiKwc78ZmUEEpFwxowULsAk/w400-h220/VR360+Uluru+Looking+Up.PNG" width="400" /></a></div><br /><p>And here's more of a heritage/built environment shot from Hougoumont Farm on battlefield of Waterloo.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1U2jNgXd2ByFtbCDc2QZ8rHHOFHAxKDUTJxxtPOS2IVpCl2CUydgEldM-tLqWi9ARQZgj95vjHW8GW7f6VetQK-014ImsfqULFBDjovmbshDIcIWd-wSVDnCKhRFY8EOqXW26ubZZ2ws/s628/Hougoumont.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="351" data-original-width="628" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1U2jNgXd2ByFtbCDc2QZ8rHHOFHAxKDUTJxxtPOS2IVpCl2CUydgEldM-tLqWi9ARQZgj95vjHW8GW7f6VetQK-014ImsfqULFBDjovmbshDIcIWd-wSVDnCKhRFY8EOqXW26ubZZ2ws/s320/Hougoumont.PNG" width="320" /></a></div><br /><p>Just get in touch if you've got a good idea of how you might be able to use this approach to 360Vr in your teaching/training/education/out-reach.</p><p><br /></p><p><br /></p>David Burdenhttp://www.blogger.com/profile/18129302446965347657noreply@blogger.com0tag:blogger.com,1999:blog-1857145979725048319.post-38378181128801648262021-03-17T11:34:00.000+00:002021-03-17T11:34:29.872+00:00IORMA Webinar: Chatbots, Virtual Humans and Consumers<p>Daden MD David Burden took part in the panel at last week's IORMA Consumer Commerce Centre <a href="https://iorma.com/iorma-webinar-chatbots-virtual-humans-and-consumers/" target="_blank">webinar on Chatbots, Virtual Humans and Consumers</a>. The webinar is available on YouTube at <a href="https://youtu.be/sPZQAvale1I">https://youtu.be/sPZQAvale1I</a>:</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/sPZQAvale1I" width="320" youtube-src-id="sPZQAvale1I"></iframe></div><br /><p>As well as David there is some great expertise on creating lifelike avatars using some of the latest Hollywood derived technology, and also on the use of speech recognition and NLP to detect anxiety and truthfulness. It's a wide ranging and dynamic conversation and well worth an hour of your time!</p><p><br /></p><p><br /></p><p><br /></p><p><br /></p>David Burdenhttp://www.blogger.com/profile/18129302446965347657noreply@blogger.com0tag:blogger.com,1999:blog-1857145979725048319.post-58079772349834779702021-03-15T11:42:00.001+00:002021-03-15T11:42:32.764+00:00David Burden on the Dr Zero Show<p>Daden MD David Burden was interviewed about virtual worlds and virtual reality on the Dr Zero YouTube show hosted by Serdar Temiz over the weekend. David's piece starts at 34:42</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/x3Zf2S4nu-I" width="320" youtube-src-id="x3Zf2S4nu-I"></iframe></div><br /><p><br /></p>David Burdenhttp://www.blogger.com/profile/18129302446965347657noreply@blogger.com0tag:blogger.com,1999:blog-1857145979725048319.post-28062450553584766882021-02-25T15:23:00.005+00:002021-02-25T15:23:33.211+00:00Introducing Daden Hub - Daden's new virtual home in Mozilla Hubs<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0VQOBDcYep4CQm2dljw9B_EvkQZUIMwiPny7gM4Sz-61H-O7JzwLOC8KlKWJa-9wK_lzY9u6OCx9mXSoeNUFJaH-W7ofPV0BeoxLdGduc1f0pZkLn7Hc6MUr6QYnfrTtIQsa2EpfBxXQ/s1440/com.oculus.browser-20210219-152447.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1440" data-original-width="1440" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0VQOBDcYep4CQm2dljw9B_EvkQZUIMwiPny7gM4Sz-61H-O7JzwLOC8KlKWJa-9wK_lzY9u6OCx9mXSoeNUFJaH-W7ofPV0BeoxLdGduc1f0pZkLn7Hc6MUr6QYnfrTtIQsa2EpfBxXQ/w200-h200/com.oculus.browser-20210219-152447.jpg" width="200" /></a></div><p><br /></p>We've just launched Daden Hub - Daden's virtual home in Mozilla Hubs. <p></p><p>This 3D environment lets you find out about Daden and what we do, play with some of the Mozilla Hubs tools, and follow teleports to some of our other builds in Mozilla Hubs. </p><p>We are increasingly using it instead of Zoom for some of our internal meetings, and don't be surprised if we invite you into it for external meetings too!</p><p>You can visit Daden Hub now in 2D or VR at <a href="https://hubs.mozilla.com/SJy5Hwn/daden-hub">https://hubs.mozilla.com/SJy5Hwn/daden-hub</a>. </p><p>Here's a short video giving you a tour of the Hub.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/GbRdhxZTHsI" width="320" youtube-src-id="GbRdhxZTHsI"></iframe></div><br /><p>Give us a shout if you'd like to meet up in the space and get a more personal demo!</p><p><br /></p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><p></p>David Burdenhttp://www.blogger.com/profile/18129302446965347657noreply@blogger.com0tag:blogger.com,1999:blog-1857145979725048319.post-10863391614396898332021-02-19T11:00:00.003+00:002021-02-22T12:53:03.646+00:00A Tale of Two Venues - AI/SF and Wrestling in VR!<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYj2N3oRSOtxHchRCA8eZrqKWXOMgO1bVdoq7CdzBuBriH5l2sRhYFR1L5lIuY71jUMySqbfre8lTHs_363jsQoMfxFV1KSFNAtJ-Q6JjeG1lg4KCz9S_XcPLnWmBhMH6HzgBuYvE3pAQ/s1024/image_1024x1024_2021-02-17+18_10_05.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1024" data-original-width="1024" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYj2N3oRSOtxHchRCA8eZrqKWXOMgO1bVdoq7CdzBuBriH5l2sRhYFR1L5lIuY71jUMySqbfre8lTHs_363jsQoMfxFV1KSFNAtJ-Q6JjeG1lg4KCz9S_XcPLnWmBhMH6HzgBuYvE3pAQ/w200-h200/image_1024x1024_2021-02-17+18_10_05.jpg" width="200" /></a></div><p><br /></p>Last night I attended a fascinating discussion on put on Science Fiction, Tech, and Games by <a href="https://www.oculus.com/experiences/event/3122824477944450/?mc_cid=4e5a5e5896&mc_eid=3e4ca6712f" target="_blank">GamesBeat/VentureBeat</a>. It touched on loads of topics of interest like AI, Virtual Sentience, Digital Immortality and whether NPCs should have free will (shades of a recent Richard Bartle talk). What matters for this post though is that although the event was streamed on Zoom I attended it in the beta of Oculus Venues in VR.<p></p><p>I went to the Oculus Quest2 launch event in an earlier Beta, and it was OK but very basic, just move your avatar to a row of cinema seats and sit there. So what has changed?</p><p>You start with an avatar design session in your own room (not much choice of anything, but just enough to minimise identikit avatars), and then some very basic movement and interaction instruction. There is a very nice menu UI on your inside wrist which opens up to give you access to the main tools. You can navigate either by a local teleport method (move a circle to where you want to go) or free physical/joystick-based movement.</p><p>When you leave the room and new space loads and you enter the Venues atrium.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZ4KXXfH3KJdKgkRhvtvmco5w2D3wSneP94wG7ayjKesMRmWDMc0gB-UW46-_g5SX6yJKoxujOmqFaSJtC3xocvUkVu-vJfAPVCKW6Gq_JtQ5Mmvoal0w43893NLNWi8lUfn9hNMPCogQ/s1024/2021-02-17+190126.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1024" data-original-width="1024" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZ4KXXfH3KJdKgkRhvtvmco5w2D3wSneP94wG7ayjKesMRmWDMc0gB-UW46-_g5SX6yJKoxujOmqFaSJtC3xocvUkVu-vJfAPVCKW6Gq_JtQ5Mmvoal0w43893NLNWi8lUfn9hNMPCogQ/w200-h200/2021-02-17+190126.png" width="200" /></a></div><br /><p>There's space for I think about 8 "suites", 4 down each side. I don't know how shared this is. My venue had the poster outside and declared 38 attendees.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixjhfTfvF5L__1BHRbnE4ud65__uvJBy2AK-_PCYk_ikDq9bgb9TdctiPt0kJBdjgiI-lNQagGZNgoy1SmoVPf3Fc4HxFUQP53rr5cv7BZAUn6TGu5cBJony_ybuBtGRFZrhaja78bP2g/s1024/2021-02-17+190245.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1024" data-original-width="1024" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixjhfTfvF5L__1BHRbnE4ud65__uvJBy2AK-_PCYk_ikDq9bgb9TdctiPt0kJBdjgiI-lNQagGZNgoy1SmoVPf3Fc4HxFUQP53rr5cv7BZAUn6TGu5cBJony_ybuBtGRFZrhaja78bP2g/w200-h200/2021-02-17+190245.png" width="200" /></a></div><br /><p>Entering the suite another space loads. I say "suite" as there is a ground level space and a balcony space, both looking out to a big 2D screen where the Zoom relay was - 3 talking head webcams.</p><p>Now as an event experience it was pretty poor. The difference between the 3D/avatar us a 2D/video them is big. I know you might pick up less nuances if they were avatars but at least it would feel more like a seminar than a cinema. And if you were on Zoom you could ask questions by chat, but there was no chat facility in VR (and without a Bluetooth keyboard typing questions would be a pain). Also the lack of chat meant that there was no side channel between the attending avatars - amplifying points, sharing links, getting to know each other. If someone tried to talk to you it just got in the way of the presentation - just as in the physical world. I know I keep saying it but c.2010 Second Life events felt far better.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhP3pcFAUKRs1yjpQNiAWFRuUf_fTyYihueRkhE3sVPvqRH_LQfk33XbR6q5Hw7ShM2noTqv5RHgOJFlg2uPo3c5m5_IrhIImi5NkCqxskRN3N-_0TWwOl8Doc-rfTb9uX8WBd5GzT8ed4/s1024/2021-02-17+182336.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1024" data-original-width="1024" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhP3pcFAUKRs1yjpQNiAWFRuUf_fTyYihueRkhE3sVPvqRH_LQfk33XbR6q5Hw7ShM2noTqv5RHgOJFlg2uPo3c5m5_IrhIImi5NkCqxskRN3N-_0TWwOl8Doc-rfTb9uX8WBd5GzT8ed4/w200-h200/2021-02-17+182336.png" width="200" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Unfortunately the Venues screenshot camera doesn't show the video content!</td></tr></tbody></table><p>The other big issue were my co-attendees. I know I'm the only person on the ground level who was there from beginning to end. Maybe a handful of others were there for 20mins plus. I'd say peak occupancy was a dozen, more often half that. Most of the people though were there to play and have fun, several were kids (mics on whole time, talking over the presenters etc), and were just having a laugh. Imaging trying to attend a seminar whilst a group of tweens charges through. Luckily at least one group decided to "take the party upstairs" and when I checked in at the end the balcony certainly seemed busier - but that was after the talk finished.</p><p>So not convinced.</p><p>On my way out I decided to check out the other suites. Only one was in use with 24hr Wrestling. Same layout. But a couple of big differences.</p><p>First, the video was 360 style, in fact I think it was even stereoscopic, so it really did feel like you were ringside watching the fight. It filled the whole of the space in front of you, and had a real sense of depth.</p><p>Second, as there was no commentary as such, it was just the fight, all the avatars chatting, shouting and fooling around with the cameras and confetti was all appropriate for the event - everyone was ringside!</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZmrCDoDMTgSASuk_JmlCL-Gqb8t4W7lCTgMJDGsYkP64hX5yJA6I3gzV3rbF2ze8Ts-hWaTZ9lMgzYGyU5FfxNaPmBZVErRDNUz7uXuosYlnGP5G9wZ8XIvuZyqbYrRvEWN7HTLVFSU0/s1024/2021-02-17+190455.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1024" data-original-width="1024" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZmrCDoDMTgSASuk_JmlCL-Gqb8t4W7lCTgMJDGsYkP64hX5yJA6I3gzV3rbF2ze8Ts-hWaTZ9lMgzYGyU5FfxNaPmBZVErRDNUz7uXuosYlnGP5G9wZ8XIvuZyqbYrRvEWN7HTLVFSU0/w200-h200/2021-02-17+190455.png" width="200" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The Wrestling crowd - not that you can tell with no video!</td></tr></tbody></table><p><br /></p><p>So I hadn't expected that a Wrestling event would beat an SF/Tech/Games event as a good demo of using VR for events - but it did. Just goes you need to think about the complete experience when looking at how to use VR (and immersive 3D) for different kinds of events.</p><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p>David Burdenhttp://www.blogger.com/profile/18129302446965347657noreply@blogger.com1tag:blogger.com,1999:blog-1857145979725048319.post-30215363822853423462021-02-18T08:47:00.003+00:002021-02-18T09:15:35.803+00:00NASA's Perseverance Rover in Mozilla Hubs<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhn9prJChCGBY1-v_nIGk1PAbiPttA3e13klJpV2N38lrPaCJoX7NrERG4VIW8GlCj4F31i7LrqlaSxxSHdKOO-jaCNZq98BRA05iXD_eAGYQWYgi6Sv63SpMwKkNWpZGwzQgfU4ZDnvCI/s1545/Perseverance%2526Fox.PNG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="870" data-original-width="1545" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhn9prJChCGBY1-v_nIGk1PAbiPttA3e13klJpV2N38lrPaCJoX7NrERG4VIW8GlCj4F31i7LrqlaSxxSHdKOO-jaCNZq98BRA05iXD_eAGYQWYgi6Sv63SpMwKkNWpZGwzQgfU4ZDnvCI/w400-h225/Perseverance%2526Fox.PNG" width="400" /></a></div><br /><p></p><p>What better way to celebrate the (hopefully successful) landing of NASA's Perseverance rover on Mars than by looking at it in Mozilla Hubs!</p><p>NASA wonderful model library at h<a href="ttps://nasa3d.arc.nasa.gov/">ttps://nasa3d.arc.nasa.gov/</a> not only has a nice model of Perseverance but its also a) a reasonable size and b) in the .glb format preferred by WebXR apps likeHubs - this is great news if NASA is now standardising on this format. The model is about 4x the recommended Hub size, so mobiles may have issues, but it loads in 20s or so.</p><p>As this is a quick build we've just dropped the model into our existing "mars-like" terrain. We checked it for scale and it looks pretty much spot on. We've not added any interpretation boards - we may do that later. </p><p>If you're in VR then you can have great fun getting on your hands and knees to look under the rover - although we couldn't spot Ingenuity.</p><p>The model is at: <a href="https://hubs.mozilla.com/o3c26nJ/perseverance-mars-rover">https://hubs.mozilla.com/o3c26nJ/perseverance-mars-rover</a> with a room code of 817861 if you're using a headset.</p><p>Remember that since this is WebXR you can just click immediately on the link above to go to Mars in your browser, no need to download or register, and it works with or without a VR headset.</p><p>Have fun, and do let us know how you get on in the comments and/or post images on Social Media and share with friends.</p><p>And don't forget to also check out our SpaceX Starship Hub room to look at the next generation of Mars spacecraft. That's at <a href="https://hubs.mozilla.com/SMUKcDy/starship-test">https://hubs.mozilla.com/SMUKcDy/starship-test</a>. </p><p>Update: Here's a video of the rover from inside our VR headset:</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/RLNW9-x-clo" width="320" youtube-src-id="RLNW9-x-clo"></iframe></div><br /><p><br /></p>David Burdenhttp://www.blogger.com/profile/18129302446965347657noreply@blogger.com0